/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#define MODEX //this is for mode x initiating\r
\r
static map_t map;\r
-map_view_t mv[4];\r
float t;\r
sword bakapee;\r
//debugswitches\r
boolean panswitch=0;//1\r
//extern boolean pageflipflop=1;\r
+extern boolean pagenorendermap;\r
unsigned int i;\r
//#ifdef FADE\r
static word paloffset=0;\r
- byte *dpal;\r
+ byte *gvar.video.dpal;\r
//#endif\r
- byte *gpal;\r
// byte *ptr;\r
byte *mappalptr;\r
\r
void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- static player_t player[MaxPlayers];\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
Startup16(&gvar);\r
\r
- gvar.video.panp=0;\r
-\r
/* create the map */\r
// fprintf(stderr, "testing map load~ ");\r
- loadmap("data/test.map", &map);\r
+ CA_loadmap("data/test.map", &map, &gvar);\r
chkmap(&map, 0);\r
// printf("chkmap ok ");\r
// fprintf(stderr, "yay map loaded~~\n");\r
\r
#endif\r
/* input! */\r
- IN_Default(0, &player,ctrl_Keyboard1);\r
+ IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1);\r
\r
/* save the palette */\r
#ifdef MODEX\r
#ifdef FADE\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
+ gvar.video.dpal = modexNewPal();\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
#endif\r
\r
VGAmodeX(bakapee, 1, &gvar);\r
#endif\r
#endif\r
//++++ PCXBMPVAR.offset=(paloffset/3);\r
-//++++ modexPalUpdate1(&PCXBMPVAR, &paloffset, 0, 0);\r
- modexPalUpdate1(&PCXBMP->palette);\r
-//++++0000 modexPalUpdate1(map.tiles->btdata->palette);\r
+//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0);\r
+ modexPalUpdate(&PCXBMP->palette);\r
+//++++0000 modexPalUpdate(map.tiles->btdata->palette);\r
//printf(" %d\n", sizeof(ptmp->data));\r
//printf("1: %d\n", paloffset);\r
//++++ map.tiles->data->offset=(paloffset/3);\r
// printf("====\n\n");\r
#ifdef MODEX\r
#ifdef FADE\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexPalBlack(); //so player will not see loadings~\r
+ &gvar.video.palette = modexNewPal();\r
+ modexPalSave(&gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+ modexPalBlack(); //so gvar.player will not see loadings~\r
#endif\r
#endif\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- ZC_MVSetup(&mv, &map, &gvar);\r
+ ZC_MVSetup(&gvar.mv, &map, &gvar);\r
\r
//renderswitch\r
gvar.video.rss=1;\r
\r
/* set up paging */\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(&mv, 0, 0);\r
+ mapGoTo(&gvar.mv, 0, 0);\r
\r
- playerXYpos(0, 0, &player, &mv, 0);\r
- EN_initplayer(&player, 0);\r
- player[0].enti.spri->x = player[0].enti.x-4;\r
- player[0].enti.spri->y = player[0].enti.y-16;\r
+ ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+ EN_initgvar.player(&gvar.player, 0, &gvar.video);\r
+ if (gvar.video.sprifilei == -1)\r
+ {\r
+#ifdef FADE\r
+ modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+ Quit(&gvar, "Wrong");\r
+#ifdef FADE\r
+ modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+ }\r
\r
#ifndef SPRITE\r
- modexClearRegion(mv[0].page, player[0].enti.x, player[0].enti.y-TILEWH, 16, 32, 15);\r
+ modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15);\r
#else\r
- modexDrawSpriteRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
+ modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
#endif\r
\r
- if(!pageflipflop) VL_ShowPage(mv[1].page, 0, 0);//modexShowPage(mv[1].page);\r
- else ZC_ShowMV(&mv, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p)\r
+ //if(!pageflipflop)\r
+ VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page);\r
+ //else ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p)\r
\r
//modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR);\r
/* buffer pages */\r
-// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
-// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
+// modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47);\r
+// modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45);\r
// {\r
// unsigned int k,j,o;\r
// /* fill screen with a distinctive pattern */\r
// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
// }\r
// }\r
- modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);\r
+ modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15);\r
\r
#ifdef MODEX\r
#ifdef FADE\r
- modexFadeOn(4, gpal);\r
+ modexFadeOn(4, &gvar.video.palette);\r
#endif\r
#endif\r
- while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)\r
+ while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player[0].enti.tx or player[0].enti.ty == 0 or player[0].enti.tx == 20 or player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+ //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
- //player movement\r
- IN_ReadControl(0, &player);\r
+ //gvar.player movement\r
+ IN_ReadControl(0, &gvar.player);\r
if(!panswitch){\r
- ZC_walk(&mv, &player, 0);\r
+ ZC_walk(&gvar.mv, &gvar.player, 0);\r
}else{\r
- PANKEYFUN;//panPageManual(&mv, &player, 0);\r
- //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d);\r
+ PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0);\r
+ //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);\r
}\r
\r
//the scripting stuff....\r
- //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
- if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
+ //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+ if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }\r
+ if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
//debugging binds!\r
#ifdef MODEX\r
#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); IN_UserInput(1); } //p\r
/*if(IN_KeyDown(22)){\r
paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
printf("2paloffset = %d\n", paloffset/3);\r
- modexpdump(mv[0].page); modexpdump(mv[1].page);\r
- IN_UserInput(1,1);\r
+ modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page);\r
+ IN_UserInput(1);\r
}*/\r
#endif\r
#endif\r
//pan switch\r
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
- if(IN_KeyDown(87)) //f11\r
- {\r
- pageflipflop=!pageflipflop;\r
- IN_UserInput(1,1);\r
-// VGAmodeX(0, 0, &gvar);\r
-// IN_Shutdown();\r
-// __asm\r
-// {\r
-// mov ah,31h\r
-// int 21h\r
-// }\r
- }\r
- if(IN_KeyDown(68)) //f10\r
- {\r
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
- IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(67)) //f9\r
+ if(IN_KeyDown(62)) //f3\r
{\r
- modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);\r
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);\r
- modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);\r
- modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);\r
- //IN_UserInput(1,1);\r
+ modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2);\r
+ modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3);\r
+ modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4);\r
+ modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15);\r
+ //IN_UserInput(1);\r
}\r
-#ifdef SPRITE\r
- if(IN_KeyDown(66)) //f8\r
- {\r
-// modexDrawSprite(mv[0].page, 16, 16, &p);\r
- modexDrawSprite(mv[0].page, 32+72, 16, (PCXBMPVAR));\r
- }\r
-#endif\r
- FUNCTIONKEYFUNCTIONS;\r
- if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
+\r
+ FUNCTIONKEYFUNCTIONS\r
+ FUNCTIONKEYDRAWJUNK\r
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
\r
//9\r
#ifdef FADE\r
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); }\r
#endif\r
if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
\r
- if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r
/* but 1st lets save the game palette~ */\r
#ifdef MODEX\r
#ifdef FADE\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexFadeOff(4, gpal);\r
+ modexPalSave(&gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+ modexFadeOff(4, &gvar.video.palette);\r
#endif\r
VGAmodeX(0, 1, &gvar);\r
#endif\r
WCPU_cpufpumesg();\r
#ifdef MODEX\r
#ifdef FADE\r
- modexFadeOn(4, dpal);\r
+ modexFadeOn(4, gvar.video.dpal);\r
#endif\r
#endif\r
}\r