/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
\r
#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/mapread.h"\r
+#include "src/lib/16_dbg.h"\r
\r
-//#define FADE\r
+#define FADE\r
#define MODEX //this is for mode x initiating\r
\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-//bitmap_t *p;\r
-global_game_variables_t gvar;\r
static map_t map;\r
-player_t player[MaxPlayers];\r
-map_view_t mv[4];\r
-//word pn=0; //i forgot ww\r
float t;\r
sword bakapee;\r
-pan_t pan;\r
//debugswitches\r
-boolean panswitch=0;\r
+boolean panswitch=0;//1\r
//extern boolean pageflipflop=1;\r
- unsigned int i;\r
- const char *cpus;\r
- //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
-\r
- //map_view_db_t pgid[4];\r
- word pg;\r
+extern boolean pagenorendermap;\r
+unsigned int i;\r
//#ifdef FADE\r
- //static word paloffset=0;\r
- byte *dpal;\r
+ static word paloffset=0;\r
+ byte *gvar.video.dpal;\r
//#endif\r
- byte *gpal;\r
- byte *ptr;\r
+// byte *ptr;\r
byte *mappalptr;\r
\r
void main(int argc, char *argv[])\r
{\r
- //byte *mesg=malloc(sizeof(dword));\r
-\r
+ static global_game_variables_t gvar;\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
-\r
- if (_DEBUG_INIT() == 0) {\r
-#ifdef DEBUGSERIAL\r
- printf("WARNING: Failed to initialize DEBUG output\n");\r
-#endif\r
- }\r
- _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
- _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
-\r
- pan.pn=1;\r
-\r
- start_timer(&gvar);\r
+ Startup16(&gvar);\r
\r
/* create the map */\r
- fprintf(stderr, "testing map load~ ");\r
- loadmap("data/test.map", &map);\r
+// fprintf(stderr, "testing map load~ ");\r
+ CA_loadmap("data/test.map", &map, &gvar);\r
chkmap(&map, 0);\r
- printf("chkmap ok ");\r
- fprintf(stderr, "yay map loaded~~\n");\r
+// printf("chkmap ok ");\r
+// fprintf(stderr, "yay map loaded~~\n");\r
\r
/* draw the tiles */\r
#ifdef MODEX\r
- ptr = map.data;\r
- //mappalptr = map.tiles->btdata->palette;\r
+// ptr = map.data;\r
+// mappalptr = map.tiles->btdata->palette;\r
\r
/* data */\r
- player[0].data = malloc(48*128); //TODO use exmm\r
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
-\r
- /* create the planar buffer */\r
-////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r
- /*++++printf("load pee!! ");\r
- pp = planar_buf_from_bitmap(&p);\r
- printf("done!\n");*/\r
+ PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
\r
#endif\r
/* input! */\r
- IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
- //IN_Default(1,&player,ctrl_Joystick);\r
+ IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1);\r
\r
/* save the palette */\r
#ifdef MODEX\r
#ifdef FADE\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
+ gvar.video.dpal = modexNewPal();\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
#endif\r
\r
- textInit();\r
VGAmodeX(bakapee, 1, &gvar);\r
-// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);\r
+\r
+ /* fix up the palette and everything */\r
#ifdef FADE\r
modexPalBlack(); //reset the palette~\r
#endif\r
#endif\r
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
-//++++ player[0].data.offset=(paloffset/3);\r
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);\r
- modexPalUpdate1(player[0].data->palette);\r
-//++++0000 modexPalUpdate1(map.tiles->btdata->palette);\r
+//++++ PCXBMPVAR.offset=(paloffset/3);\r
+//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0);\r
+ modexPalUpdate(&PCXBMP->palette);\r
+//++++0000 modexPalUpdate(map.tiles->btdata->palette);\r
//printf(" %d\n", sizeof(ptmp->data));\r
//printf("1: %d\n", paloffset);\r
//++++ map.tiles->data->offset=(paloffset/3);\r
// printf("====\n\n");\r
#ifdef MODEX\r
#ifdef FADE\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexPalBlack(); //so player will not see loadings~\r
+ &gvar.video.palette = modexNewPal();\r
+ modexPalSave(&gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+ modexPalBlack(); //so gvar.player will not see loadings~\r
#endif\r
#endif\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- for(i=0;i<gvar.video.num_of_pages;i++)\r
- {\r
- mv[i].page = &gvar.video.page[i];\r
- mv[i].map = ↦\r
- mv[i].video = &gvar.video;\r
- mv[i].pan = &pan;\r
- }\r
+ ZC_MVSetup(&gvar.mv, &map, &gvar);\r
+\r
+ //renderswitch\r
+ gvar.video.rss=1;\r
\r
/* set up paging */\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(mv, 0, 0);\r
- //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);\r
+ mapGoTo(&gvar.mv, 0, 0);\r
\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player);//, 0);\r
- //IN_initplayer(&player, 1);\r
+ ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+ EN_initgvar.player(&gvar.player, 0, &gvar.video);\r
+ if (gvar.video.sprifilei == -1)\r
+ {\r
+#ifdef FADE\r
+ modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+ Quit(&gvar, "Wrong");\r
+#ifdef FADE\r
+ modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+ }\r
\r
#ifndef SPRITE\r
- modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
- //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+ modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15);\r
#else\r
- //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
- PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);\r
+ modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
#endif\r
\r
- if(!pageflipflop) modexShowPage(mv[1].page);\r
- else modexShowPage(mv[0].page);//!(gvar.video.p)\r
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+ //if(!pageflipflop)\r
+ VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page);\r
+ //else ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p)\r
\r
+ //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR);\r
/* buffer pages */\r
-// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
-// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
+// modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47);\r
+// modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45);\r
// {\r
// unsigned int k,j,o;\r
// /* fill screen with a distinctive pattern */\r
// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
// }\r
// }\r
- modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);\r
+ modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15);\r
\r
#ifdef MODEX\r
#ifdef FADE\r
- modexFadeOn(4, gpal);\r
+ modexFadeOn(4, &gvar.video.palette);\r
#endif\r
#endif\r
- while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
+ while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+ //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
- //player movement\r
- IN_ReadControl(/*0,*/&player);\r
+ //gvar.player movement\r
+ IN_ReadControl(0, &gvar.player);\r
if(!panswitch){\r
- walk(mv, player, 0);\r
+ ZC_walk(&gvar.mv, &gvar.player, 0);\r
}else{\r
- panpagemanual(mv, player, 0);\r
- //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);\r
+ PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0);\r
+ //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);\r
}\r
\r
//the scripting stuff....\r
- //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
- if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
+ //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+ if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
+ if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
//debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
- if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }\r
- if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }\r
- if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }\r
- if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
- IN_UserInput(1,1);\r
- } //p\r
#ifdef MODEX\r
#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }\r
- if(IN_KeyDown(22)){\r
- paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); IN_UserInput(1); } //p\r
+ /*if(IN_KeyDown(22)){\r
+ paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
printf("2paloffset = %d\n", paloffset/3);\r
- modexpdump(mv[0].page); modexpdump(mv[1].page);\r
- IN_UserInput(1,1);\r
- }\r
+ modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page);\r
+ IN_UserInput(1);\r
+ }*/\r
#endif\r
#endif\r
//pan switch\r
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
- if(IN_KeyDown(87)) //f11\r
- {\r
- pageflipflop=!pageflipflop;\r
- IN_UserInput(1,1);\r
-// VGAmodeX(0, 0, &gvar);\r
-// IN_Shutdown();\r
-// __asm\r
-// {\r
-// mov ah,31h\r
-// int 21h\r
-// }\r
- }\r
- if(IN_KeyDown(68)) //f10\r
- {\r
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
- IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(67)) //f9\r
- {\r
- modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);\r
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);\r
- modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);\r
- modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);\r
- //IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(66)) //f8\r
+ if(IN_KeyDown(62)) //f3\r
{\r
-// modexDrawSprite(mv[0].page, 16, 16, p);\r
- modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
+ modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2);\r
+ modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3);\r
+ modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4);\r
+ modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15);\r
+ //IN_UserInput(1);\r
}\r
- //TODO fmemtest into page\r
- /*if(IN_KeyDown(4+1)) //4\r
- {\r
- pg=1;\r
- SELECT_ALL_PLANES();\r
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
- }*/\r
+\r
+ FUNCTIONKEYFUNCTIONS\r
+ FUNCTIONKEYDRAWJUNK\r
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
\r
//9\r
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
+#ifdef FADE\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); }\r
+#endif\r
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r
/* but 1st lets save the game palette~ */\r
#ifdef MODEX\r
#ifdef FADE\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexFadeOff(4, gpal);\r
+ modexPalSave(&gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+ modexFadeOff(4, &gvar.video.palette);\r
#endif\r
VGAmodeX(0, 1, &gvar);\r
#endif\r
- IN_Shutdown();\r
+ Shutdown16(&gvar);\r
printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
- printf("tx: %d ", mv[0].tx);\r
- printf("ty: %d\n", mv[0].ty);\r
- printf("\n");\r
- printf("player vars:\n");\r
- printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);\r
- //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);\r
- //else printf("\nplayer[0].y: %d\n", player[0].y);\r
- printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);\r
- printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);\r
- printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);\r
- printf(" pdir=%d\n", player[0].pdir);\r
- printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);\r
-// printf("palette offset: %d\n", paloffset/3);\r
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
-//++++ printf("Total free: %zu\n", GetFreeSize());\r
-//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
-//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\r
- printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\r
- printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\r
- printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);\r
- printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
- modexprintmeminfo(&gvar.video);\r
- //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);\r
- printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\r
- printf("pageflipflop=%u\n", pageflipflop);\r
- //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
- //0000printf("gvar.video.clk=%f", gvar.video.clk);\r
- printf("\n");\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
-\r
- printf("\n");\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
+ SCROLLEXITMESG;\r
+ WCPU_cpufpumesg();\r
#ifdef MODEX\r
#ifdef FADE\r
- modexFadeOn(4, dpal);\r
+ modexFadeOn(4, gvar.video.dpal);\r
#endif\r
#endif\r
}\r