global_game_variables_t gvar;
static map_t map;
player_t player[MaxPlayers];
-page_t screen, screen2, screen3;
+//page_t screen, gvar.video.page[1], gvar.video.page[2];
map_view_t mv[3];
map_view_t *bg, *spri, *mask;//, *tmp;
planar_buf_t *p;
float t;
+sword bakapee;
-void main()
+void main(int argc, char *argv[])
{
// word panswitch=0, panq=1, pand=0;
word panpagenum=0; //for panning!
unsigned int i;
- //static word paloffset=0;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
//map_view_db_t pgid[4];
word pg;
-#ifdef FADE
- byte *dpal, *gpal;
-#endif
+//#ifdef FADE
+ static word paloffset=0;
+ byte *dpal, *default_pal;
+//#endif
+ byte *gpal;
byte *ptr;
byte *mappalptr;
byte *mesg=malloc(sizeof(dword));
+
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
player[0].persist_aniframe=0;
player[0].speed=4;
#ifdef MODEX
#ifdef FADE
dpal = modexNewPal();
+ default_pal = modexNewPal();
+ *default_pal = *dpal;
modexPalSave(dpal);
modexFadeOff(4, dpal);
#endif
textInit();
- VGAmodeX(1, &gvar);
+ VGAmodeX(bakapee, &gvar);
+ printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
#ifdef FADE
modexPalBlack(); //reset the palette~
#endif
#endif
/* setup camera and screen~ */
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2);//+QUADWH;
- mv[0].page = &screen;
- screen2 = modexNextPage(mv[0].page);
- mv[1].page = &screen2;
- screen3 = modexNextPageFlexibleSize(mv[1].page, 256, 192); //(352*176)+1024 is the remaining amount of memory left wwww
- //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
- mv[2].page = &screen3;
+ gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
+ gvar.video.page[0].width += (TILEWH*2);
+ gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &gvar.video.page[0];
+ gvar.video.page[1] = modexNextPage(mv[0].page);
+ mv[1].page = &gvar.video.page[1];
+ gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww
+ //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &gvar.video.page[2];
/* set up paging */
bg = &mv[0];
//TODO: put player in starting position of spot
//default player position on the viewable map
- player[0].tx = bg->tx + 10;
- player[0].ty = bg->ty + 8;
+ player[0].tx = bg->tx + bg->page->tilemidposscreenx;
+ player[0].ty = bg->ty + bg->page->tilemidposscreeny;
player[0].x = player[0].tx*TILEWH;
player[0].y = player[0].ty*TILEWH;
player[0].triggerx = player[0].tx;
npc0.q=1;
npc0.d=0;
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
#ifdef SPRITE
#ifdef BMPTYPE
oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
_fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
}
+ //9
+ if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}
//++++ printf("Total free: %zu\n", GetFreeSize());
//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
-// printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
-// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
+ printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
+ printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh);
+ printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
// printf("map: %dx%d\n", map.width, map.height);
// printf("\n");
// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);