static map_t map;
player_t player[MaxPlayers];
//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
+map_view_t mv[4];
bitmap_t p;
//word pn=0; //i forgot ww
static planar_buf_t huge *pp;
}
if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
//debugging binds!
- //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
- //if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
- //if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
//IN_Ack();
} //p
printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d\n", gvar.video.page[0].tilesh);
printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d \n", gvar.video.page[0].th);
printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
- printf("video memory remaining: %ld\n", gvar.video.vmem_remain);
- printf("page ");
- for(i=0; i<gvar.video.num_of_pages;i++)
- {
- printf(" [%u]=", i);
- printf("(%Fp)", (gvar.video.page[i].data));
- printf(" size=%ld", gvar.video.page[i].pagesize);
- printf(" sw=%lu sh=%lu ", (unsigned long)gvar.video.page[i].sw, (unsigned long)gvar.video.page[i].sh);
- printf(" width=%lu height=%lu", (unsigned long)gvar.video.page[i].width, (unsigned long)gvar.video.page[i].height);
- printf("\n");
- }
- printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("panswitch=%u\n", panswitch);
+ modexprintmeminfo(&gvar.video);
+ printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u\n", gvar.video.p);
//printf("player[1].q: %d", player[1].q); printf(" player[1].d: %d\n", player[1].d);
printf("\n");
//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);