IN_initplayer(&player, 0);
//IN_initplayer(&player, 1);
- modexDrawSprite(mv[0].page, 16, 16, p);
- modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
#ifndef SPRITE
modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
//modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);