pan_t pan;
//debugswitches
boolean panswitch=0;
-pageflipflop=1;
+boolean pageflipflop=1;
unsigned int i;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
//IN_initplayer(&player, 1);
#ifndef SPRITE
- modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 24, 32, 15);
+ modexClearRegion(mv[0].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#else
//PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
IN_UserInput(1,1);
}
+ if(IN_KeyDown(67)) //f9
+ {
+ modexClearRegion(mv[3].page, 0, 0/*128*/, 28, 36, 15);
+ IN_UserInput(1,1);
+ }
//TODO fmemtest into page
/*if(IN_KeyDown(4+1)) //4
{