VGAmodeX(1);
modexPalBlack(); //reset the palette~
// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
- player[0].data.offset=(paloffset/3);
- modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
//printf(" %d\n", sizeof(ptmp->data));
//printf("1: %d\n", paloffset);
- map.tiles->data->offset=(paloffset/3);
+//++++ map.tiles->data->offset=(paloffset/3);
//XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
// printf("\n====\n");
// printf("0 paloffset= %d\n", paloffset/3);
modexShowPage(spri->page);
// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
- modexFadeOn(4, gpal);
+//++++ modexFadeOn(4, gpal);
+ modexFadeOn(4, dpal);
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
sprintf(mesg, "%lu", tiku);
printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
printf("map: %dx%d\n", map.width, map.height);
+ printf("player[0].info.dir: %u\n", player[0].info.dir);
//printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
//xmsfree(&map);
//xmsfree(bg);