*\r
*/\r
\r
-#include "src/lib/16_scr.h"\r
+#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/16_dbg.h"\r
//mappalptr = map.tiles->btdata->palette;\r
\r
/* data */\r
- player[0].data = malloc(48*128); //TODO use exmm\r
+ //player[0].data = _fmalloc(48*128); //TODO use exmm\r
*player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
\r
/* create the planar buffer */\r
} //p\r
#ifdef MODEX\r
#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p\r
+ if(IN_KeyDown(23)){ modexDrawSprite(mv[1].page, 160, 120, player[0].data); IN_UserInput(1,1); } //o\r
if(IN_KeyDown(22)){\r
paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r