]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
maptest~~~~
[16.git] / src / scroll.c
index 215f968ccacb3ba2c3d3a8d54abf5cca7fe42a07..7c542a8db1d46a9978a6d8879f4c01a3d8dbea8a 100644 (file)
@@ -1,5 +1,5 @@
 #include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.c"\r
+#include "src/lib/mapread.h"\r
 //#include "16\lib\x\modex.h"\r
 #include "src/lib/wtest/wtest.c"\r
 #include "src/lib/planar.c"\r
@@ -77,7 +77,8 @@ void main() {
        size_t oldfreemem=GetFreeSize();\r
        long emmhandle;\r
        long emsavail;\r
-       char teststr[80];\r
+       char teststr[80];
+       word panswitch=0, panq=1, pand=0; //for panning!\r
        int i;\r
        static word paloffset=0;\r
        bitmap_t ptmp;//, npctmp; // player sprite\r
@@ -99,7 +100,7 @@ void main() {
                printf("Expanded memory is not present\n");\r
                exit(0);\r
        }\r
-     \r
+\r
        if(!emmok())\r
        {\r
                printf("Expanded memory manager is not present\n");\r
@@ -121,8 +122,10 @@ void main() {
        }*/\r
 \r
        /* create the map */\r
-//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
-       loadmap("data/test.map", &map);\r
+//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
+       fprintf(stderr, "testing~\n");\r
+       loadmap("data/test.map", &map);
+       fprintf(stderr, "yay map loaded~~\n");\r
 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
        //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
 //---- initMap(&map);\r
@@ -240,11 +243,6 @@ void main() {
        modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
        modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
 \r
-       //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-       //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-\r
-       //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
-       //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
        modexShowPage(spri->page);\r
 //     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
        modexFadeOn(4, gpal);\r
@@ -253,7 +251,9 @@ void main() {
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
+       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+       //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
        /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
 \r
        if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
@@ -368,12 +368,14 @@ void main() {
 */\r
 \r
        //player movement\r
-       //TODO: make movement into a function!\r
+       //TODO: make movement into a function!
+       if(!panswitch){\r
        //right movement\r
        if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
        {\r
                if(player.d == 0){ player.d = 2; }\r
-               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+               !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -387,7 +389,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx++; }\r
                }\r
-               else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -414,7 +416,8 @@ void main() {
        if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
        {\r
                if(player.d == 0){ player.d = 4; }\r
-               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+               !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -428,7 +431,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx--; }\r
                }\r
-               else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -455,7 +458,8 @@ void main() {
        if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
        {\r
                if(player.d == 0){ player.d = 3; }\r
-               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -469,7 +473,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty++; }\r
                }\r
-               else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -496,7 +500,8 @@ void main() {
        if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
        {\r
                if(player.d == 0){ player.d = 1; }\r
-               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -510,7 +515,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty--; }\r
                }\r
-               else if(player.ty > 1 && !(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
+               else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -532,79 +537,63 @@ void main() {
                player.triggerx = player.tx;\r
                player.triggery = player.ty-1;\r
        }\r
-       //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
-
-
+}else{
 //88 switch!
-/*     //right movement\r
-       if((keyp(32) && !keyp(30) && player.d == 0) || player.d == 2)\r
+       //right movement\r
+       if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
        {\r
-               if(player.d == 0){ player.d = 2; }\r
-               if(bg->tx >= 0 && bg->tx+20 < map.width)\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
+               if(pand == 0){ pand = 2; }\r
+                       if(panq<=(TILEWH/SPEED))\r
                        {
                                bg->page->dx++;
+                               spri->page->dx++;
                                modexShowPage(bg->page);
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; }\r
-               }\r
-//             player.triggerx = player.tx+1;\r
-//             player.triggery = player.ty;\r
+                               modexShowPage(spri->page);
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
        }\r
-\r
        //left movement\r
-       if((keyp(30) && !keyp(32) && player.d == 0) || player.d == 4)\r
+       if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
        {\r
-               if(player.d == 0){ player.d = 4; }\r
-               if(bg->tx > 0 && bg->tx+20 <= map.width)\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
+               if(pand == 0){ pand = 4; }\r
+                       if(panq<=(TILEWH/SPEED))\r
                        {\r
                                bg->page->dx--;
+                               spri->page->dx--;
                                modexShowPage(bg->page);
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; }\r
-               }\r
-               //player.triggerx = player.tx-1;\r
-               //player.triggery = player.ty;\r
+                               modexShowPage(spri->page);
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
        }\r
-\r
        //down movement\r
-       if((keyp(31) && !keyp(17) && player.d == 0) || player.d == 3)\r
+       if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
        {\r
-               if(player.d == 0){ player.d = 3; }\r
-               if(bg->ty >= 0 && bg->ty+15 < map.height)\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
+               if(pand == 0){ pand = 3; }\r
+                       if(panq<=(TILEWH/SPEED))\r
                        {\r
                                bg->page->dy--;
-                               modexShowPage(bg->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; }\r
-               }\r
-               //player.triggerx = player.tx;\r
-               //player.triggery = player.ty+1;\r
+                               spri->page->dy--;
+                               modexShowPage(bg->page);
+                               modexShowPage(spri->page);
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
        }\r
-\r
        //up movement\r
-       if((keyp(17) && !keyp(31) && player.d == 0) || player.d == 1)\r
+       if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
        {\r
-               if(player.d == 0){ player.d = 1; }\r
-               if(bg->ty > 0 && bg->ty+15 <= map.height)\r
-               {\r
-                       if(player.q<=(TILEWH/SPEED))\r
+               if(pand == 0){ pand = 1; }\r
+                       if(panq<=(TILEWH/SPEED))\r
                        {\r
                                bg->page->dy++;
-                               modexShowPage(bg->page);\r
-                               player.q++;\r
-                       } else { player.q = 1; player.d = 0; }\r
-               }\r
-               //player.triggerx = player.tx;\r
-               //player.triggery = player.ty-1;\r
-       }*/
-\r
-       if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+                               spri->page->dy++;
+                               modexShowPage(bg->page);
+                               modexShowPage(spri->page);\r
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }
+}\r
+       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+       if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
        {\r
                short i;\r
                for(i=800; i>=400; i--)\r
@@ -622,8 +611,9 @@ void main() {
        printf("1paloffset      =       %d\n", paloffset/3);\r
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
        printf("2paloffset      =       %d\n", paloffset/3);\r
-        pdump(bg); pdump(spri); }\r
+        pdump(bg); pdump(spri); }
 \r
+       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
        if(keyp(87))\r
        {\r
                modexLeave();\r
@@ -633,7 +623,10 @@ void main() {
                        mov ah,31h\r
                        int 21h\r
                }\r
-       }\r
+       }
+
+       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+\r
        }\r
 \r
        /* fade back to text mode */\r
@@ -643,21 +636,16 @@ void main() {
        modexFadeOff(4, gpal);\r
        modexLeave();\r
        setkb(0);\r
-       //system("mem /E /P");\r
        printf("Project 16 scroll.exe\n");\r
        printf("tx: %d\n", bg->tx);\r
-       printf("ty: %d\n", bg->ty);\r
-       printf("player.x: %d", player.x);\r
-       if(player.hp==0) printf("%d wwww\n", player.y+8);\r
-       else printf("\nplayer.y: %d\n", player.y);\r
-       printf("player.tx: %d\n", player.tx);\r
-       printf("player.ty: %d\n", player.ty);\r
-       printf("player.triggx: %d\n", player.triggerx);\r
-       printf("player.triggy: %d\n", player.triggery);\r
-       printf("player.hp: %d\n", player.hp);\r
-       printf("player.q: %d\n", player.q);\r
-       printf("player.d: %d\n", player.d);
-       printf("tile data value at player pos: %d\n", player.tx+(player.tx*player.ty));//bg->map->data[]);\r
+       printf("ty: %d\n", bg->ty);
+       printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
+       //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+       //else printf("\nplayer.y: %d\n", player.y);\r
+       printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
+       printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
+       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
+       printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
        printf("palette offset: %d\n", paloffset/3);\r
        printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
        printf("Total free: %zu\n", GetFreeSize());\r
@@ -896,7 +884,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
        //if(i==0) i=2;\r
        if(i==0)\r
        {\r
-               //wwww\r
+               //wwww
+               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
        }\r
        else\r
        {\r