]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
maptest~~~~
[16.git] / src / scroll.c
index 315ea9f015179ecdae5fa738d7a993d5ef21709d..7c542a8db1d46a9978a6d8879f4c01a3d8dbea8a 100644 (file)
@@ -1,8 +1,8 @@
-#include "src\lib\dos_kb.h"
-#include "src\lib\mapread.c"\r
+#include "src/lib/dos_kb.h"\r
+#include "src/lib/mapread.h"\r
 //#include "16\lib\x\modex.h"\r
-#include "src\lib\wtest\wtest.c"\r
-#include "src\lib\planar.c"
+#include "src/lib/wtest/wtest.c"\r
+#include "src/lib/planar.c"\r
 //====#include "src\lib\ems.c"\r
 \r
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
@@ -59,10 +59,11 @@ void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
 void qclean();\r
+void pdump(map_view_t *pee);\r
 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
 \r
 #define TILEWH 16\r
-#define QUADWH (TILEWH/4)\r
+#define QUADWH                 TILEWH/2\r
 #define SPEED 4\r
 //#define LOOPMAX (TILEWH/SPEED)\r
 \r
@@ -73,10 +74,13 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword
 #define TRIGGY 9\r
 \r
 void main() {\r
+       size_t oldfreemem=GetFreeSize();\r
        long emmhandle;\r
        long emsavail;\r
-       char teststr[80];\r
+       char teststr[80];
+       word panswitch=0, panq=1, pand=0; //for panning!\r
        int i;\r
+       static word paloffset=0;\r
        bitmap_t ptmp;//, npctmp; // player sprite\r
        planar_buf_t *p;\r
        const char *cpus;\r
@@ -85,8 +89,8 @@ void main() {
        map_t map;\r
        map_view_t mv, mv2, mv3;\r
        map_view_t *bg, *spri, *mask;//, *tmp;\r
-       byte *pal;\r
-       byte *ptr;\r
+       byte *dpal, *gpal;\r
+       byte *ptr, *mappalptr;\r
        actor_t player;\r
        //actor_t npc0;\r
 \r
@@ -96,13 +100,13 @@ void main() {
                printf("Expanded memory is not present\n");\r
                exit(0);\r
        }\r
-     \r
+\r
        if(!emmok())\r
        {\r
                printf("Expanded memory manager is not present\n");\r
                exit(0);\r
        }\r
-     \r
+\r
        emsavail = emmavail();\r
        if(emsavail == -1)\r
        {\r
@@ -117,22 +121,30 @@ void main() {
                exit(0);\r
        }*/\r
 \r
-       /* create the map */
-       loadmap("data/test.map", &map/*, 0*/);
-//     map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
+       /* create the map */\r
+//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
+       fprintf(stderr, "testing~\n");\r
+       loadmap("data/test.map", &map);
+       fprintf(stderr, "yay map loaded~~\n");\r
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
        //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
-       initMap(&map);\r
+//---- initMap(&map);\r
        mv.map = ↦\r
        mv2.map = ↦\r
        mv3.map = ↦\r
 \r
        /* draw the tiles */\r
        ptr = map.data;\r
+       mappalptr = map.tiles->data->palette;\r
        /* data */\r
-       ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite\r
+//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
+       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
+       \r
        /* create the planar buffer */\r
+//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
        p = planar_buf_from_bitmap(&ptmp);\r
+//0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
 \r
        /*if(isEMS())\r
        {\r
@@ -164,17 +176,31 @@ void main() {
                //printf("%d\n", emmhandle);\r
        }\r
 */\r
+\r
        /* save the palette */\r
-       pal = modexNewPal();\r
-       modexPalSave(pal);\r
-       modexFadeOff(4, pal);\r
-       modexPalBlack();\r
+       dpal = modexNewPal();\r
+       modexPalSave(dpal);\r
+       modexFadeOff(4, dpal);\r
 \r
        setkb(1);\r
        modexEnter();\r
-       modexPalBlack();\r
-       modexPalUpdate(ptmp.palette);\r
-       modexFadeOn(4, ptmp.palette);\r
+       modexPalBlack();        //reset the palette~\r
+//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
+       ptmp.offset=(paloffset/3);\r
+       modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+       //printf("      %d\n", sizeof(ptmp.data));\r
+       //printf("1:    %d\n", paloffset);\r
+       map.tiles->data->offset=(paloffset/3);\r
+       modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+       printf("\n====\n");\r
+       printf("0       paloffset=      %d\n", paloffset/3);\r
+       printf("====\n\n");\r
+       gpal = modexNewPal();\r
+       modexPalSave(gpal);\r
+       modexSavePalFile("data/g.pal", gpal);\r
+       modexPalBlack();        //so player will not see loadings~\r
+\r
+       /* setup camera and screen~ */\r
        screen = modexDefaultPage();\r
        screen.width += (TILEWH*2);\r
        screen.height += (TILEWH*2)+QUADWH;\r
@@ -217,19 +243,17 @@ void main() {
        modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
        modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
 \r
-       modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-       modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-\r
-       modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
-       modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
-\r
        modexShowPage(spri->page);\r
+//     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
+       modexFadeOn(4, gpal);\r
        while(!keyp(1) && player.hp>0)\r
        {\r
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
+       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+       //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
        /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
 \r
        if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
@@ -344,12 +368,14 @@ void main() {
 */\r
 \r
        //player movement\r
-       //TODO: make movement into a function!\r
+       //TODO: make movement into a function!
+       if(!panswitch){\r
        //right movement\r
        if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
        {\r
                if(player.d == 0){ player.d = 2; }\r
-               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+               !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -363,7 +389,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx++; }\r
                }\r
-               else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -390,7 +416,8 @@ void main() {
        if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
        {\r
                if(player.d == 0){ player.d = 4; }\r
-               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+               !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -404,7 +431,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx--; }\r
                }\r
-               else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -431,7 +458,8 @@ void main() {
        if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
        {\r
                if(player.d == 0){ player.d = 3; }\r
-               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -445,7 +473,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty++; }\r
                }\r
-               else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -472,7 +500,8 @@ void main() {
        if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
        {\r
                if(player.d == 0){ player.d = 1; }\r
-               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -486,7 +515,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty--; }\r
                }\r
-               else if(player.ty > 1 && !(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
+               else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -508,9 +537,63 @@ void main() {
                player.triggerx = player.tx;\r
                player.triggery = player.ty-1;\r
        }\r
-       //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
-\r
-       if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+}else{
+//88 switch!
+       //right movement\r
+       if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
+       {\r
+               if(pand == 0){ pand = 2; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {
+                               bg->page->dx++;
+                               spri->page->dx++;
+                               modexShowPage(bg->page);
+                               modexShowPage(spri->page);
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+       //left movement\r
+       if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
+       {\r
+               if(pand == 0){ pand = 4; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               bg->page->dx--;
+                               spri->page->dx--;
+                               modexShowPage(bg->page);
+                               modexShowPage(spri->page);
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+       //down movement\r
+       if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
+       {\r
+               if(pand == 0){ pand = 3; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               bg->page->dy--;
+                               spri->page->dy--;
+                               modexShowPage(bg->page);
+                               modexShowPage(spri->page);
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }\r
+       //up movement\r
+       if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
+       {\r
+               if(pand == 0){ pand = 1; }\r
+                       if(panq<=(TILEWH/SPEED))\r
+                       {\r
+                               bg->page->dy++;
+                               spri->page->dy++;
+                               modexShowPage(bg->page);
+                               modexShowPage(spri->page);\r
+                               panq++;\r
+                       } else { panq = 1; pand = 0; }\r
+       }
+}\r
+       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+       if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
        {\r
                short i;\r
                for(i=800; i>=400; i--)\r
@@ -520,42 +603,56 @@ void main() {
                nosound();\r
        }\r
        if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
-       //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
-       if(keyp(87))
-       {
+       //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
+       if(keyp(25)){ pdump(bg); pdump(spri); }\r
+       if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
+       if(keyp(22)){\r
+       paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+       printf("1paloffset      =       %d\n", paloffset/3);\r
+        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+       printf("2paloffset      =       %d\n", paloffset/3);\r
+        pdump(bg); pdump(spri); }
+\r
+       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
+       if(keyp(87))\r
+       {\r
                modexLeave();\r
-               setkb(0);
-               __asm
-               {
-                       mov ah,31h
-                       int 21h
-               }
-       }\r
+               setkb(0);\r
+               __asm\r
+               {\r
+                       mov ah,31h\r
+                       int 21h\r
+               }\r
+       }
+
+       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+\r
        }\r
 \r
        /* fade back to text mode */\r
-       modexFadeOff(4, ptmp.palette);\r
-       modexPalBlack();\r
+       /* but 1st lets save the game palette~ */\r
+       modexPalSave(gpal);\r
+       modexSavePalFile("data/g.pal", gpal);\r
+       modexFadeOff(4, gpal);\r
        modexLeave();\r
        setkb(0);\r
-       //system("mem /E /P");\r
        printf("Project 16 scroll.exe\n");\r
        printf("tx: %d\n", bg->tx);\r
-       printf("ty: %d\n", bg->ty);\r
-       printf("player.x: %d", player.x);\r
-       if(player.hp==0) printf("%d wwww\n", player.y+8);\r
-       else printf("\nplayer.y: %d\n", player.y);\r
-       printf("player.tx: %d\n", player.tx);\r
-       printf("player.ty: %d\n", player.ty);\r
-       printf("player.triggx: %d\n", player.triggerx);\r
-       printf("player.triggy: %d\n", player.triggery);\r
-       printf("player.hp: %d\n", player.hp);\r
-       printf("player.q: %d\n", player.q);\r
-       printf("player.d: %d\n", player.d);
-       printf("%d\n", map.data[0]);\r
+       printf("ty: %d\n", bg->ty);
+       printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
+       //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+       //else printf("\nplayer.y: %d\n", player.y);\r
+       printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
+       printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
+       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
+       printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
+       printf("palette offset: %d\n", paloffset/3);\r
+       printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
+       printf("Total free: %zu\n", GetFreeSize());\r
        printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
        printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
-       printf("\n");\r
+       printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
+       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
        //xmsfree(&map);\r
        //xmsfree(bg);\r
        //xmsfree(spri);\r
@@ -570,8 +667,7 @@ void main() {
                default: cpus = "internal error"; break;\r
        }\r
        printf("detected CPU type: %s\n", cpus);\r
-       modexPalBlack();\r
-       modexFadeOn(4, pal);\r
+       modexFadeOn(4, dpal);\r
 }\r
 \r
 \r
@@ -616,43 +712,43 @@ initMap(map_t *map) {
 //             map->tiles->data = malloc(sizeof(bitmap_t));\r
        //else\r
        //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-       map->tiles->data->width = (TILEWH/**2*/);\r
-       map->tiles->data->height= TILEWH;\r
+//     map->tiles->data->width = (TILEWH/**2*/);\r
+//     map->tiles->data->height= TILEWH;\r
        //if(!isEMS() || !checkEMS())\r
 //             map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
        //else\r
        //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
-       map->tiles->tileHeight = TILEWH;\r
-       map->tiles->tileWidth =TILEWH;\r
-       map->tiles->rows = 1;\r
-       map->tiles->cols = 1;//2;\r
+//     map->tiles->tileHeight = TILEWH;\r
+//     map->tiles->tileWidth =TILEWH;\r
+//     map->tiles->rows = 1;\r
+//     map->tiles->cols = 1;//2;\r
 \r
-       /*q=0;
+       /*q=0;\r
        //for(y=0; y<map->height; y++) {\r
-       //for(x=0; x<map->width; x++) {
+       //for(x=0; x<map->width; x++) {\r
        i=0;\r
        for(yy=0; yy<TILEWH; yy++) {\r
        for(xx=0; xx<(TILEWH); xx++) {\r
                //if(x<TILEWH){\r
-                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
 //               printf("[%d]", map->tiles->data->data[i]);\r
                //}else{\r
-                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
-                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
+                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
                //}\r
                i++;\r
-       }
-//     printf("\n");
-       }
-//     printf("[%d]", map->data[q]);
-       q++;
-//     }
+       }\r
+//     printf("\n");\r
+       }\r
+//     printf("[%d]", map->data[q]);\r
+       q++;\r
+//     }\r
        //printf("\n\n");\r
 //     }*/\r
 \r
        /*i=0;\r
        for(y=0; y<map->height; y++) {\r
-               for(x=0; x<map->width; x++) {
+               for(x=0; x<map->width; x++) {\r
 //                     map->data[i]=255;\r
                        printf("[%d]", map->data[i]);\r
                        //tile = tile ? 0 : 1;\r
@@ -785,10 +881,19 @@ void
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
        word rx;\r
        word ry;\r
-       rx = (i % t->cols) * t->tileWidth;\r
-       ry = (i / t->cols) * t->tileHeight;\r
+       //if(i==0) i=2;\r
+       if(i==0)\r
+       {\r
+               //wwww
+               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
+       }\r
+       else\r
+       {\r
+       rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
+       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
        //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
-       modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);\r
+       modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+       }\r
 }\r
 \r
 \r
@@ -833,6 +938,20 @@ void qclean()
        setkb(0);\r
 }\r
 \r
+void pdump(map_view_t *pee)\r
+{\r
+       int mult=(QUADWH);\r
+       int palq=(mult)*TILEWH;\r
+       int palcol=0;\r
+       int palx, paly;\r
+       for(paly=0; paly<palq; paly+=mult){\r
+               for(palx=0; palx<palq; palx+=mult){\r
+                               modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
+                       palcol++;\r
+               }\r
+       }\r
+}\r
+\r
 void\r
 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
 {\r