-#include "src\lib\modex16.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include "src\lib\dos_kb.h"
-#include "src\lib\wtest\wtest.c"
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
-
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;
-
-
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
-
-//TODO: make this into actor_t
-struct {
- int x; //player exact position on the viewable map
- int y; //player exact position on the viewable map
- int tx; //player tile position on the viewable map
- int ty; //player tile position on the viewable map
- int triggerx; //player's trigger box tile position on the viewable map
- int triggery; //player's trigger box tile position on the viewable map
- int hp; //hitpoints of the player
-} player;
-
-
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset, short lp);
-void mapScrollLeft(map_view_t *mv, byte offest, short lp);
-void mapScrollUp(map_view_t *mv, byte offset, short lp);
-void mapScrollDown(map_view_t *mv, byte offset, short lp);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset);
-void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
-
-#define TILEWH 16
-#define QUADWH (TILEWH/4)
-#define SPEED 4
-
-//place holder definitions
-#define MAPX 200
-#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;
-void main() {
- bitmap_t ptmp; // player sprite
- word q=1;
- const char *cpus;
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- page_t screen, screen2, screen3;
- map_t map;
- map_view_t mv, mv2, mv3;
- map_view_t *bg, *spri, *mask;//, *tmp;
- byte *ptr;
-
- /* create the map */
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
-
- /* draw the tiles */
- ptr = map.data;
- /*data\\*/
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
- setkb(1);
- modexEnter();
- modexPalUpdate(ptmp.palette);
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
-
- /* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- //TODO: erase player initial draw
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- //temp draw trigger box
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexShowPage(spri->page);
- while(!keyp(1))//!keyp(1))
- {
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- //temp testing
- /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
+#include "src/lib/dos_kb.h"\r
+#include "src/lib/mapread.h"\r
+//#include "16\lib\x\modex.h"\r
+#include "src/lib/wtest/wtest.c"\r
+#include "src/lib/planar.c"\r
+//====#include "src\lib\ems.c"\r
+\r
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+/*typedef struct {\r
+ bitmap_t *data;\r
+ word tileHeight;\r
+ word tileWidth;\r
+ unsigned int rows;\r
+ unsigned int cols;\r
+} tiles_t;\r
+\r
+\r
+typedef struct {\r
+ byte *data;\r
+ tiles_t *tiles;\r
+ int width;\r
+ int height;\r
+} map_t;*/\r
+\r
+\r
+typedef struct {\r
+ map_t *map;\r
+ page_t *page;\r
+ int tx; //appears to be the top left tile position on the viewable screen map\r
+ int ty; //appears to be the top left tile position on the viewable screen map\r
+ word dxThresh; //????\r
+ word dyThresh; //????\r
+} map_view_t;\r
+\r
+typedef struct {\r
+ int x; //player exact position on the viewable map\r
+ int y; //player exact position on the viewable map\r
+ int tx; //player tile position on the viewable map\r
+ int ty; //player tile position on the viewable map\r
+ int triggerx; //player's trigger box tile position on the viewable map\r
+ int triggery; //player's trigger box tile position on the viewable map\r
+ int setx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sety; //NOT USED YET! player sprite sheet set on the image y\r
+ word q; //loop variable\r
+ word d; //direction\r
+ bitmap_t data; //supposively the sprite sheet data\r
+ int hp; //hitpoints of the player\r
+} actor_t;\r
+\r
+map_t allocMap(int w, int h);\r
+void initMap(map_t *map);\r
+void mapScrollRight(map_view_t *mv, byte offset);\r
+void mapScrollLeft(map_view_t *mv, byte offest);\r
+void mapScrollUp(map_view_t *mv, byte offset);\r
+void mapScrollDown(map_view_t *mv, byte offset);\r
+void mapGoTo(map_view_t *mv, int tx, int ty);\r
+void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
+void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
+void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
+void qclean();\r
+void pdump(map_view_t *pee);\r
+void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
+\r
+#define TILEWH 16\r
+#define QUADWH TILEWH/2\r
+#define SPEED 4\r
+//#define LOOPMAX (TILEWH/SPEED)\r
+\r
+//place holder definitions\r
+//#define MAPX 200\r
+//#define MAPY 150\r
+#define TRIGGX 10\r
+#define TRIGGY 9\r
+\r
+void main() {\r
+ size_t oldfreemem=GetFreeSize();\r
+ long emmhandle;\r
+ long emsavail;\r
+ char teststr[80];
+ word panswitch=0, panq=1, pand=0; //for panning!\r
+ int i;\r
+ static word paloffset=0;\r
+ bitmap_t ptmp;//, npctmp; // player sprite\r
+ planar_buf_t *p;\r
+ const char *cpus;\r
+ static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ page_t screen, screen2, screen3;\r
+ map_t map;\r
+ map_view_t mv, mv2, mv3;\r
+ map_view_t *bg, *spri, *mask;//, *tmp;\r
+ byte *dpal, *gpal;\r
+ byte *ptr, *mappalptr;\r
+ actor_t player;\r
+ //actor_t npc0;\r
+\r
+// atexit(qclean());\r
+ /*if(!emmtest())\r
+ {\r
+ printf("Expanded memory is not present\n");\r
+ exit(0);\r
+ }\r
+\r
+ if(!emmok())\r
+ {\r
+ printf("Expanded memory manager is not present\n");\r
+ exit(0);\r
+ }\r
+\r
+ emsavail = emmavail();\r
+ if(emsavail == -1)\r
+ {\r
+ printf("Expanded memory manager error\n");\r
+ exit(0);\r
+ }\r
+ printf("There are %ld pages available\n",emsavail);\r
+\r
+ if((emmhandle = emmalloc(emsavail)) < 0)\r
+ {\r
+ printf("Insufficient pages available\n");\r
+ exit(0);\r
+ }*/\r
+\r
+ /* create the map */\r
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+ fprintf(stderr, "testing~\n");\r
+ loadmap("data/test.map", &map);
+ fprintf(stderr, "yay map loaded~~\n");\r
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+ //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
+//---- initMap(&map);\r
+ mv.map = ↦\r
+ mv2.map = ↦\r
+ mv3.map = ↦\r
+\r
+ /* draw the tiles */\r
+ ptr = map.data;\r
+ mappalptr = map.tiles->data->palette;\r
+ /* data */\r
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());\r
+ ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
+ \r
+ /* create the planar buffer */\r
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
+ p = planar_buf_from_bitmap(&ptmp);\r
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
+\r
+ /*if(isEMS())\r
+ {\r
+ XMOVE mm;\r
+ mm.length=sizeof(map);\r
+ mm.sourceH=0;\r
+ mm.sourceOff=(long)↦\r
+ mm.destH=emmhandle;\r
+ mm.destOff=1;\r
+ //halp!\r
+ ist = move_emem(&mm);\r
+ printf("%d\n", coretotalEMS());\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ //printf("%d\n", emmhandle);\r
+ }\r
+\r
+ if(isEMS())\r
+ {\r
+ XMOVE mm;\r
+ mm.length=emmhandle;\r
+ mm.sourceH=0;\r
+ mm.sourceOff=(long)&ptmp;\r
+ mm.destH=emmhandle;\r
+ mm.destOff=0;\r
+ //halp!\r
+ ist = move_emem(&mm);\r
+ printf("%d\n", coretotalEMS());\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ //printf("%d\n", emmhandle);\r
+ }\r
+*/\r
+\r
+ /* save the palette */\r
+ dpal = modexNewPal();\r
+ modexPalSave(dpal);\r
+ modexFadeOff(4, dpal);\r
+\r
+ setkb(1);\r
+ modexEnter();\r
+ modexPalBlack(); //reset the palette~\r
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
+ ptmp.offset=(paloffset/3);\r
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+ //printf(" %d\n", sizeof(ptmp.data));\r
+ //printf("1: %d\n", paloffset);\r
+ map.tiles->data->offset=(paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("\n====\n");\r
+ printf("0 paloffset= %d\n", paloffset/3);\r
+ printf("====\n\n");\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexPalBlack(); //so player will not see loadings~\r
+\r
+ /* setup camera and screen~ */\r
+ screen = modexDefaultPage();\r
+ screen.width += (TILEWH*2);\r
+ screen.height += (TILEWH*2)+QUADWH;\r
+ mv.page = &screen;\r
+ screen2 = modexNextPage(mv.page);\r
+ mv2.page = &screen2;\r
+ screen3 = screen2;\r
+ mv3.page = &screen3;\r
+\r
+ /* set up paging */\r
+ bg = &mv;\r
+ spri = &mv2;\r
+ mask = &mv3;\r
+\r
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+ mapGoTo(bg, 0, 0);\r
+ mapGoTo(spri, 0, 0);\r
+ //mapGoTo(mask, 0, 0);\r
+\r
+ //TODO: put player in starting position of spot\r
+ //default player position on the viewable map\r
+ player.tx = bg->tx + 10;\r
+ player.ty = bg->ty + 8;\r
+ player.x = player.tx*TILEWH;\r
+ player.y = player.ty*TILEWH;\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty+1;\r
+ player.q=1;\r
+ player.d=0;\r
+ player.hp=4;\r
+ //npc\r
+ /*npc0.tx = bg->tx + 1;\r
+ npc0.ty = bg->ty + 1;\r
+ npc0.x = npc0.tx*TILEWH;\r
+ npc0.y = npc0.ty*TILEWH;\r
+ npc0.triggerx = npc0.tx;\r
+ npc0.triggery = npc0.ty+1;\r
+ npc0.q=1;\r
+ npc0.d=0;\r
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
+\r
+ modexShowPage(spri->page);\r
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());\r
+ modexFadeOn(4, gpal);\r
+ while(!keyp(1) && player.hp>0)\r
+ {\r
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+ //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
+ /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
+\r
+ if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
+ if(npc0.d>4)\r
+ npc0.d=0;\r
+\r
+ //right movement\r
+ if(npc0.d == 2)\r
+ {\r
+ if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
+ {\r
+ if(npc0.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME_NPC;\r
+ npc0.x+=SPEED;\r
+ //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
+ animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.q++;\r
+ } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.d = 0;\r
+ }\r
+ npc0.triggerx = npc0.tx+1;\r
+ npc0.triggery = npc0.ty;\r
+ }\r
+\r
+ //left movement\r
+ if(npc0.d == 4)\r
+ {\r
+ if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
+ {\r
+ if(npc0.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME_NPC;\r
+ npc0.x-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
+ animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.q++;\r
+ } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.d = 0;\r
+ }\r
+ npc0.triggerx = npc0.tx-1;\r
+ npc0.triggery = npc0.ty;\r
+ }\r
+\r
+ //down movement\r
+ if(npc0.d == 3)\r
+ {\r
+ if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
+ {\r
+ if(npc0.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME_NPC;\r
+ npc0.y+=SPEED;\r
+ //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
+ animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.q++;\r
+ } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.d = 0;\r
+ }\r
+ npc0.triggerx = npc0.tx;\r
+ npc0.triggery = npc0.ty+1;\r
+ }\r
+\r
+ //up movement\r
+ if(npc0.d == 1)\r
+ {\r
+ if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
+ {\r
+ if(npc0.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME_NPC;\r
+ npc0.y-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
+ modexShowPage(spri->page);\r
+ animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
+ npc0.q++;\r
+ } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
+ modexShowPage(spri->page);\r
+ npc0.d = 0;\r
+ }\r
+ npc0.triggerx = npc0.tx;\r
+ npc0.triggery = npc0.ty-1;\r
+ }\r
+\r
+ if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
+*/\r
+\r
+ //player movement\r
+ //TODO: make movement into a function!
+ if(!panswitch){\r
+ //right movement\r
+ if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
+ {\r
+ if(player.d == 0){ player.d = 2; }\r
+ if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ mapScrollRight(bg, SPEED);\r
+ mapScrollRight(spri, SPEED);\r
+ //mapScrollRight(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx++; }\r
+ }\r
+ else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.x+=SPEED;\r
+ //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx++; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx+1;\r
+ player.triggery = player.ty;\r
+ }\r
+\r
+ //left movement\r
+ if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
+ {\r
+ if(player.d == 0){ player.d = 4; }\r
+ if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ mapScrollLeft(bg, SPEED);\r
+ mapScrollLeft(spri, SPEED);\r
+ //mapScrollLeft(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx--; }\r
+ }\r
+ else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.x-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx-1;\r
+ player.triggery = player.ty;\r
+ }\r
+\r
+ //down movement\r
+ if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
+ {\r
+ if(player.d == 0){ player.d = 3; }\r
+ if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ mapScrollDown(bg, SPEED);\r
+ mapScrollDown(spri, SPEED);\r
+ //mapScrollDown(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty++; }\r
+ }\r
+ else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.y+=SPEED;\r
+ //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty++; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty+1;\r
+ }\r
+\r
+ //up movement\r
+ if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
+ {\r
+ if(player.d == 0){ player.d = 1; }\r
+ if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ mapScrollUp(bg, SPEED);\r
+ mapScrollUp(spri, SPEED);\r
+ //mapScrollUp(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty--; }\r
+ }\r
+ else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.y-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty-1;\r
+ }\r
+}else{
+//88 switch!
+ //right movement\r
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
+ {\r
+ if(pand == 0){ pand = 2; }\r
+ if(panq<=(TILEWH/SPEED))\r
{
- //INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- //mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
+ bg->page->dx++;
+ spri->page->dx++;
modexShowPage(bg->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
-break;
- }*/
- if(keyp(77) && !keyp(75))
- {
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED, q);
- mapScrollRight(spri, SPEED, q);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
- }
-
- if(keyp(75) && !keyp(77))
- {
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollLeft(bg, SPEED, q);
- mapScrollLeft(spri, SPEED, q);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
- }
-
- if(keyp(80) && !keyp(72))
- {
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED, q);
- mapScrollDown(spri, SPEED, q);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
modexShowPage(spri->page);
- }
- player.ty++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- if(keyp(72) && !keyp(80))
- {
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED, q);
- mapScrollUp(spri, SPEED, q);
- //mapScrollUp(mask, SPEED);
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ //left movement\r
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
+ {\r
+ if(pand == 0){ pand = 4; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ bg->page->dx--;
+ spri->page->dx--;
+ modexShowPage(bg->page);
modexShowPage(spri->page);
- }
- player.ty--;
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ //down movement\r
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
+ {\r
+ if(pand == 0){ pand = 3; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ bg->page->dy--;
+ spri->page->dy--;
+ modexShowPage(bg->page);
modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
- }
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
-
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
- {
- short i;
- for(i=600; i>=400; i--)
- {
- sound(i);
- }
- nosound();
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ //up movement\r
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
+ {\r
+ if(pand == 0){ pand = 1; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ bg->page->dy++;
+ spri->page->dy++;
+ modexShowPage(bg->page);
+ modexShowPage(spri->page);\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
}
+}\r
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+ {\r
+ short i;\r
+ for(i=800; i>=400; i--)\r
+ {\r
+ sound(i);\r
+ }\r
+ nosound();\r
+ }\r
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
+ if(keyp(25)){ pdump(bg); pdump(spri); }\r
+ if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
+ if(keyp(22)){\r
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+ printf("1paloffset = %d\n", paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("2paloffset = %d\n", paloffset/3);\r
+ pdump(bg); pdump(spri); }
+\r
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
+ if(keyp(87))\r
+ {\r
+ modexLeave();\r
+ setkb(0);\r
+ __asm\r
+ {\r
+ mov ah,31h\r
+ int 21h\r
+ }\r
}
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+\r
+ }\r
+\r
+ /* fade back to text mode */\r
+ /* but 1st lets save the game palette~ */\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexFadeOff(4, gpal);\r
+ modexLeave();\r
+ setkb(0);\r
+ printf("Project 16 scroll.exe\n");\r
+ printf("tx: %d\n", bg->tx);\r
printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("dxThresh: %d\n", bg->dxThresh);
- printf("dyThresh: %d\n", bg->dyThresh);
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
-
- return result;
-}
-
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y;
- int i;
- int tile = 1;
- map->tiles = malloc(sizeof(tiles_t));
-
- /* create the tile set */
- map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (TILEWH*2);
- map->tiles->data->height= TILEWH;
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- map->tiles->tileHeight = TILEWH;
- map->tiles->tileWidth =TILEWH;
- map->tiles->rows = 1;
- map->tiles->cols = 2;
-
- i=0;
- for(y=0; y<TILEWH; y++) {
- for(x=0; x<(TILEWH*2); x++) {
- if(x<TILEWH)
- map->tiles->data->data[i] = 28;//0x24;
- else
- map->tiles->data->data[i] = 0;//0x34;
- i++;
- }
- }
-
- i=0;
- for(y=0; y<map->height; y++) {
- for(x=0; x<map->width; x++) {
- map->data[i] = tile;
- tile = tile ? 0 : 1;
- i++;
- }
- tile = tile ? 0 : 1;
- }
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- }
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- if(lp%2)
- //mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x, mv->page->dx);
- mapDrawWCol(mv, mv->tx + 20 , mv->ty-1, x);
- //}
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- }
- /* draw the next column */
- if(lp%2)
- //mapDrawCol(mv, mv->tx-1, mv->ty-1, 0, mv->page->dx);
- mapDrawWCol(mv, mv->tx-1, mv->ty-1, 0);
- //}
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- }
-
- /* draw the next row */
- y= 0;
- if(lp%3)
- //mapDrawRow(mv, mv->tx-1 , mv->ty-1, y, mv->page->dy);
- mapDrawWRow(mv, mv->tx-1 , mv->ty-1, y);
- //}
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- }
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- if(lp%3)
- //mapDrawRow(mv, mv->tx-1 , mv->ty+15, y, mv->page->dy);
- mapDrawWRow(mv, mv->tx-1 , mv->ty+15, y);
- //}
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawWRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset) {
- word x;
- int i;
- poopoffset%=6;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=poopoffset; x<(SCREEN_WIDTH+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) {
- int y;
- int i;
- poopoffset%=4;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=poopoffset; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-mapDrawWRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void
-mapDrawWCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- short dire=32*d1; //direction
- short qq; //scroll offset
-
- if(d2==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d1)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
-}
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);\r
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+ //else printf("\nplayer.y: %d\n", player.y);\r
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);\r
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);\r
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
+ printf("palette offset: %d\n", paloffset/3);\r
+ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
+ printf("Total free: %zu\n", GetFreeSize());\r
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);\r
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);\r
+ //xmsfree(&map);\r
+ //xmsfree(bg);\r
+ //xmsfree(spri);\r
+ //xmsfree(mask);\r
+ //xmsreport();\r
+ //emmclose(emmhandle);\r
+ switch(detectcpu())\r
+ {\r
+ case 0: cpus = "8086/8088 or 186/88"; break;\r
+ case 1: cpus = "286"; break;\r
+ case 2: cpus = "386 or newer"; break;\r
+ default: cpus = "internal error"; break;\r
+ }\r
+ printf("detected CPU type: %s\n", cpus);\r
+ modexFadeOn(4, dpal);\r
+}\r
+\r
+\r
+map_t\r
+allocMap(int w, int h) {\r
+ map_t result;\r
+\r
+ result.width =w;\r
+ result.height=h;\r
+ result.data = malloc(sizeof(byte) * w * h);\r
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
+ /*if(isEMS() || checkEMS())\r
+ {\r
+ XMOVE mm;\r
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
+ mm.length=sizeof(result);\r
+ mm.sourceH=0;\r
+ mm.sourceOff=ptr2long(&result);\r
+ mm.destH=emmhandle;\r
+ mm.destOff=0;\r
+ ist = move_emem(&mm);\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ printf("%d\n", coretotalEMS());\r
+ }*/\r
+\r
+ return result;\r
+}\r
+\r
+void\r
+initMap(map_t *map) {\r
+ /* just a place holder to fill out an alternating pattern */\r
+ int x, y, xx, yy;\r
+ int i, q;\r
+// int tile = 1;\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles = malloc(sizeof(tiles_t));\r
+ //else\r
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
+\r
+ /* create the tile set */\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles->data = malloc(sizeof(bitmap_t));\r
+ //else\r
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
+// map->tiles->data->width = (TILEWH/**2*/);\r
+// map->tiles->data->height= TILEWH;\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
+ //else\r
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
+// map->tiles->tileHeight = TILEWH;\r
+// map->tiles->tileWidth =TILEWH;\r
+// map->tiles->rows = 1;\r
+// map->tiles->cols = 1;//2;\r
+\r
+ /*q=0;\r
+ //for(y=0; y<map->height; y++) {\r
+ //for(x=0; x<map->width; x++) {\r
+ i=0;\r
+ for(yy=0; yy<TILEWH; yy++) {\r
+ for(xx=0; xx<(TILEWH); xx++) {\r
+ //if(x<TILEWH){\r
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
+// printf("[%d]", map->tiles->data->data[i]);\r
+ //}else{\r
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
+ //}\r
+ i++;\r
+ }\r
+// printf("\n");\r
+ }\r
+// printf("[%d]", map->data[q]);\r
+ q++;\r
+// }\r
+ //printf("\n\n");\r
+// }*/\r
+\r
+ /*i=0;\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+// map->data[i]=255;\r
+ printf("[%d]", map->data[i]);\r
+ //tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+ //tile = tile ? 0 : 1;\r
+ }*/\r
+}\r
+\r
+\r
+void\r
+mapScrollRight(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dx += offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dx >= mv->dxThresh ) {\r
+ /* go forward one tile */\r
+ mv->tx++;\r
+ /* Snap the origin forward */\r
+ mv->page->data += 4;\r
+ mv->page->dx = mv->map->tiles->tileWidth;\r
+ //}\r
+\r
+ /* draw the next column */\r
+ x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
+ mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollLeft(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dx -= offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dx == 0) {\r
+ /* go backward one tile */\r
+ mv->tx--;\r
+\r
+ /* Snap the origin backward */\r
+ mv->page->data -= 4;\r
+ mv->page->dx = mv->map->tiles->tileWidth;\r
+ //}\r
+ /* draw the next column */\r
+ mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollUp(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dy -= offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dy == 0 ) {\r
+ /* go down one tile */\r
+ mv->ty--;\r
+ /* Snap the origin downward */\r
+ mv->page->data -= mv->page->width*4;\r
+ mv->page->dy = mv->map->tiles->tileHeight;\r
+ //}\r
+\r
+ /* draw the next row */\r
+ y= 0;\r
+ mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollDown(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dy += offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dy >= mv->dyThresh ) {\r
+ /* go down one tile */\r
+ mv->ty++;\r
+ /* Snap the origin downward */\r
+ mv->page->data += mv->page->width*4;\r
+ mv->page->dy = mv->map->tiles->tileHeight;\r
+ //}\r
+\r
+ /* draw the next row */\r
+ y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
+ mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
+ }\r
+\r
+}\r
+\r
+\r
+void\r
+mapGoTo(map_view_t *mv, int tx, int ty) {\r
+ int px, py;\r
+ unsigned int i;\r
+\r
+ /* set up the coordinates */\r
+ mv->tx = tx;\r
+ mv->ty = ty;\r
+ mv->page->dx = mv->map->tiles->tileWidth;\r
+ mv->page->dy = mv->map->tiles->tileHeight;\r
+\r
+ /* set up the thresholds */\r
+ mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
+ mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
+\r
+ /* draw the tiles */\r
+ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
+ py=0;\r
+ i=mv->ty * mv->map->width + mv->tx;\r
+ for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
+ mapDrawRow(mv, tx-1, ty, py);\r
+ i+=mv->map->width - tx;\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
+ word rx;\r
+ word ry;\r
+ //if(i==0) i=2;\r
+ if(i==0)\r
+ {\r
+ //wwww
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
+ }\r
+ else\r
+ {\r
+ rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
+ ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
+ //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
+ modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
+ word x;\r
+ int i;\r
+\r
+ /* the position within the map array */\r
+ i=ty * mv->map->width + tx;\r
+ for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i++; /* next! */\r
+ }\r
+}\r
+\r
+void\r
+mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
+ int y;\r
+ int i;\r
+\r
+ /* location in the map array */\r
+ i=ty * mv->map->width + tx;\r
+\r
+ /* We'll copy all of the columns in the screen, \r
+ i + 1 row above and one below */\r
+ for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i += mv->map->width;\r
+ }\r
+}\r
+\r
+void qclean()\r
+{\r
+ modexLeave();\r
+ setkb(0);\r
+}\r
+\r
+void pdump(map_view_t *pee)\r
+{\r
+ int mult=(QUADWH);\r
+ int palq=(mult)*TILEWH;\r
+ int palcol=0;\r
+ int palx, paly;\r
+ for(paly=0; paly<palq; paly+=mult){\r
+ for(palx=0; palx<palq; palx+=mult){\r
+ modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
+ palcol++;\r
+ }\r
+ }\r
+}\r
+\r
+void\r
+animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
+{\r
+ sword dire=32*d; //direction\r
+ sword qq; //scroll offset\r
+\r
+ if(scrolloffsetswitch==0) qq = 0;\r
+ else qq = ((lp)*SPEED);\r
+ switch (d)\r
+ {\r
+ case 0:\r
+ //up\r
+ x=x-4;\r
+ y=y-qq-TILEWH;\r
+ break;\r
+ case 1:\r
+ // right\r
+ x=x+qq-4;\r
+ y=y-TILEWH;\r
+ break;\r
+ case 2:\r
+ //down\r
+ x=x-4;\r
+ y=y+qq-TILEWH;\r
+ break;\r
+ case 3:\r
+ //left\r
+ x=x-qq-4;\r
+ y=y-TILEWH;\r
+ break;\r
+ }\r
+ modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
+ if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
+ if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
+ if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
+ if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
+ //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
+ //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
+ //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
+ //turn this off if XT\r
+ if(detectcpu() > 0) modexWaitBorder();\r
+}\r