]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
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[16.git] / src / scroll.c
index 0c37c8c43f8a112902e171e216254e0f7a6fbdeb..1d1cc983e360b012a39aa8d56edd770e0588ac50 100755 (executable)
-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/scroll16.h"
-#include "src/lib/16_timer.h"
-#include "src/lib/wcpu/wcpu.h"
-
-//#define FADE
-#define MODEX  //this is for mode x initiating
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-global_game_variables_t gvar;
-static map_t map;
-player_t player[MaxPlayers];
-//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
-map_view_t *bg, *spri, *mask;//, *tmp;
-bitmap_t p;
-word pn=0;
-static planar_buf_t huge *pp;
-float t;
-sword bakapee;
-
-//     word panswitch=0, panq=1, pand=0;
-       word panpagenum=0; //for panning!
-       unsigned int i;
-       const char *cpus;
-       //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
-
-       //map_view_db_t pgid[4];
-       word pg;
-//#ifdef FADE
-       static word paloffset=0;
-       byte *dpal, *default_pal;
-//#endif
-       byte *gpal;
-       byte *ptr;
-       byte *mappalptr;
-
-void main(int argc, char *argv[])
-{
-       byte *mesg=malloc(sizeof(dword));
-
-       if(argv[1]) bakapee = atoi(argv[1]);
-       else bakapee = 1;
-
-       // DOSLIB: check our environment
-       probe_dos();
-
-       // DOSLIB: what CPU are we using?
-       // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
-       //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
-       //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
-       //      the CPU to carry out tasks. --J.C.
-       cpu_probe();
-
-       // DOSLIB: check for VGA
-       if (!probe_vga()) {
-               printf("VGA probe failed\n");
-               return;
-       }
-       // hardware must be VGA or higher!
-       if (!(vga_state.vga_flags & VGA_IS_VGA)) {
-               printf("This program requires VGA or higher graphics hardware\n");
-               return;
-       }
-
-       testcontrolnoisy=0;
-
-       player[0].persist_aniframe=0;
-       player[0].speed=4;
-       //player[0].data = &pp;
-
-       printf("starting timer  ");
-       start_timer(&gvar);
-       printf("ok\n");
-
-//     atexit(qclean());
-
-       /* create the map */
-       fprintf(stderr, "testing map load~      ");
-       loadmap("data/test.map", &map);
-       chkmap(&map, 0);
-       printf("chkmap ok       ");
-       fprintf(stderr, "yay map loaded~~\n");
-       mv[0].map = &map;
-       mv[1].map = &map;
-       mv[2].map = &map;
-
-       /* draw the tiles */
-#ifdef MODEX
-       ptr = map.data;
-       //mappalptr = map.tiles->btdata->palette;
-
-       /* data */
-       p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
-       //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
-
-       /* create the planar buffer */
-////++++       (player[0].data) = *planar_buf_from_bitmap(&p);
-       printf("load pee!!      ");
-       pp = planar_buf_from_bitmap(&p);
-       printf("done!\n");
-
-#endif
-       /*      input!  */
-       IN_Startup();
-       IN_Default(0,&player,ctrl_Joystick);
-
-       /* save the palette */
-#ifdef MODEX
-#ifdef FADE
-       dpal = modexNewPal();
-       default_pal = modexNewPal();
-       *default_pal = *dpal;
-       modexPalSave(dpal);
-       modexFadeOff(4, dpal);
-#endif
-
-       textInit();
-       VGAmodeX(bakapee, 1, &gvar);
-//     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
-#ifdef FADE
-       modexPalBlack();        //reset the palette~
-#endif
-#endif
-//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
-//++++ player[0].data.offset=(paloffset/3);
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
-               //modexPalUpdate1(p.palette);
-               modexPalUpdate1(map.tiles->btdata->palette);
-       //printf("      %d\n", sizeof(ptmp->data));
-       //printf("1:    %d\n", paloffset);
-//++++ map.tiles->data->offset=(paloffset/3);
-       //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
-//     printf("\n====\n");
-//     printf("0       paloffset=      %d\n", paloffset/3);
-//     printf("====\n\n");
-#ifdef MODEX
-#ifdef FADE
-       gpal = modexNewPal();
-       modexPalSave(gpal);
-       modexSavePalFile("data/g.pal", gpal);
-       modexPalBlack();        //so player will not see loadings~
-#endif
-#endif
-
-       /* setup camera and screen~ */
-       gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
-       gvar.video.page[0].width += (TILEWH*2);
-       gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
-       mv[0].page = &gvar.video.page[0];
-       gvar.video.page[1] = modexNextPage(mv[0].page);
-       mv[1].page = &gvar.video.page[1];
-
-       gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
-       //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
-       mv[2].page = &gvar.video.page[2];
-
-       /* set up paging */
-       bg = &mv[0];
-       spri = &mv[1];
-       mask = &mv[2];
-//IN_Ack();
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
-       mapGoTo(bg, 0, 0);
-       mapGoTo(spri, 0, 0);
-       //mapGoTo(mask, 0, 0);
-//IN_Ack();
-       //TODO: put player in starting position of spot
-       //default player position on the viewable map
-       player[0].tx = bg->tx + bg->page->tilemidposscreenx;
-       player[0].ty = bg->ty + bg->page->tilemidposscreeny;
-       player[0].x = player[0].tx*TILEWH;
-       player[0].y = player[0].ty*TILEWH;
-       player[0].triggerx = player[0].tx;
-       player[0].triggery = player[0].ty+1;
-/*     player[0].info.x = player[0].tx;
-       player[0].info.xaxis = player[0].tx*TILEWH;
-       player[0].info.y = player[0].ty;
-       player[0].info.yaxis = player[0].ty*TILEWH;*/
-       player[0].q=1;
-       player[0].d=2;
-       player[0].hp=4;
-//     player[0].persist_aniframe=0;
-       //npc
-       /*npc0.tx = bg->tx + 1;
-       npc0.ty = bg->ty + 1;
-       npc0.x = npc0.tx*TILEWH;
-       npc0.y = npc0.ty*TILEWH;
-       npc0.triggerx = npc0.tx;
-       npc0.triggery = npc0.ty+1;
-       npc0.q=1;
-       npc0.d=0;
-       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
-
-       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-#ifndef        SPRITE
-       modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
-#else
-       //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
-       PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
-#endif
-
-       modexShowPage(spri->page);
-       //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
-#ifdef MODEX
-#ifdef FADE
-       modexFadeOn(4, gpal);
-#endif
-#endif
-       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
-       {
-               shinku(mv, &gvar);
-               IN_ReadControl(0,&player);
-       //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
-       //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
-       //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
-       //player movement
-       //if(!panswitch){
-               walk(mv, player, 0);
-       /*}else{
-//88 switch!
-       //right movement
-       if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
-       {
-               if(pand == 0){ pand = 2; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dx++;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dx++;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dx++;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-       //left movement
-       if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
-       {
-               if(pand == 0){ pand = 4; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dx--;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dx--;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dx--;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-       //down movement
-       if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
-       {
-               if(pand == 0){ pand = 3; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dy--;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dy--;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dy--;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-       //up movement
-       if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
-       {
-               if(pand == 0){ pand = 1; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dy++;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dy++;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dy++;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-}*/
-
-
-       //the scripting stuf....
-
-       //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
-       if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
-       {
-               short i;
-               for(i=800; i>=400; i--)
-               {
-                       sound(i);
-               }
-               nosound();
-       }
-       if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
-       //debugging binds!
-       //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
-       if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
-       if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
-       if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
-       if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
-#ifdef MODEX
-#ifdef FADE
-       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
-       if(IN_KeyDown(22)){
-       paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
-       printf("1paloffset      =       %d\n", paloffset/3);
-        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
-       printf("2paloffset      =       %d\n", paloffset/3);
-        pdump(bg->page); pdump(spri->page); }
-#endif
-#endif
-       //pan switch
-       //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
-       //TSR
-       if(IN_KeyDown(87))      //f11
-       {
-               VGAmodeX(0, 0, &gvar);
-               IN_Shutdown();
-               __asm
-               {
-                       mov ah,31h
-                       int 21h
-               }
-       }
-       if(IN_KeyDown(88))      //s
-       {
-               switch(gvar.kurokku.fpscap)
-               {
-                       case 0:
-                               gvar.kurokku.fpscap=1;
-                       break;
-                       case 1:
-                               gvar.kurokku.fpscap=0;
-                       break;
-               }
-               IN_Ack();
-       }
-       //TODO fmemtest into page
-       if(IN_KeyDown(4+1))     //4
-       {
-               pg=1;
-               SELECT_ALL_PLANES();
-               _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
-       }
-
-       //9
-       if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
-       //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
-       if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
-       }
-
-       /* fade back to text mode */
-       /* but 1st lets save the game palette~ */
-#ifdef MODEX
-#ifdef FADE
-       modexPalSave(gpal);
-       modexSavePalFile("data/g.pal", gpal);
-       modexFadeOff(4, gpal);
-#endif
-       VGAmodeX(0, 1, &gvar);
-#endif
-       IN_Shutdown();
-       printf("Project 16 scroll.exe. This is just a test file!\n");
-       printf("version %s\n", VERSION);
-       printf("tx: %d\n", bg->tx);
-       printf("ty: %d\n", bg->ty);
-       printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
-       //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
-       //else printf("\nplayer[0].y: %d\n", player[0].y);
-       printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
-       printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
-       printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
-               printf("pdir=%d\n", player[0].pdir);
-       printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
-//     printf("palette offset: %d\n", paloffset/3);
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
-//++++ printf("Total free: %zu\n", GetFreeSize());
-//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
-//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
-       printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
-       printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
-       printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
-       printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
-//     printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
-//     printf("map: %dx%d\n", map.width, map.height);
-//     printf("\n");
-//     printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
-//     printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
-       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
-
-       switch(detectcpu())
-       {
-               case 0: cpus = "8086/8088 or 186/88"; break;
-               case 1: cpus = "286"; break;
-               case 2: cpus = "386 or newer"; break;
-               default: cpus = "internal error"; break;
-       }
-       printf("detected CPU type: %s\n", cpus);
-#ifdef MODEX
-#ifdef FADE
-       modexFadeOn(4, dpal);
-#endif
-#endif
-}
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/scroll16.h"\r
+#include "src/lib/16_timer.h"\r
+#include "src/lib/16_dbg.h"\r
+\r
+#define FADE\r
+#define MODEX  //this is for mode x initiating\r
+\r
+static map_t map;\r
+float t;\r
+sword bakapee;\r
+//debugswitches\r
+boolean panswitch=0;//1\r
+//extern boolean pageflipflop=1;\r
+extern boolean pagenorendermap;\r
+unsigned int i;\r
+//#ifdef FADE\r
+       static word paloffset=0;\r
+       byte *gvar.video.dpal;\r
+//#endif\r
+//     byte *ptr;\r
+       byte *mappalptr;\r
+\r
+void main(int argc, char *argv[])\r
+{\r
+       static global_game_variables_t gvar;\r
+       if(argv[1]) bakapee = atoi(argv[1]);\r
+       else bakapee = 1;\r
+\r
+       Startup16(&gvar);\r
+\r
+       /* create the map */\r
+//     fprintf(stderr, "testing map load~      ");\r
+       CA_loadmap("data/test.map", &map, &gvar);\r
+       chkmap(&map, 0);\r
+//     printf("chkmap ok       ");\r
+//     fprintf(stderr, "yay map loaded~~\n");\r
+\r
+       /* draw the tiles */\r
+#ifdef MODEX\r
+//     ptr = map.data;\r
+//     mappalptr = map.tiles->btdata->palette;\r
+\r
+       /* data */\r
+       PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
+\r
+#endif\r
+       /*      input!  */\r
+       IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1);\r
+\r
+       /* save the palette */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+       gvar.video.dpal = modexNewPal();\r
+       modexPalSave(gvar.video.dpal);\r
+       modexFadeOff(4, gvar.video.dpal);\r
+#endif\r
+\r
+       VGAmodeX(bakapee, 1, &gvar);\r
+\r
+       /* fix up the palette and everything */\r
+#ifdef FADE\r
+       modexPalBlack();        //reset the palette~\r
+#endif\r
+#endif\r
+//++++ PCXBMPVAR.offset=(paloffset/3);\r
+//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0);\r
+       modexPalUpdate(&PCXBMP->palette);\r
+//++++0000             modexPalUpdate(map.tiles->btdata->palette);\r
+       //printf("      %d\n", sizeof(ptmp->data));\r
+       //printf("1:    %d\n", paloffset);\r
+//++++ map.tiles->data->offset=(paloffset/3);\r
+       //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+//     printf("\n====\n");\r
+//     printf("0       paloffset=      %d\n", paloffset/3);\r
+//     printf("====\n\n");\r
+#ifdef MODEX\r
+#ifdef FADE\r
+       &gvar.video.palette = modexNewPal();\r
+       modexPalSave(&gvar.video.palette);\r
+       modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+       modexPalBlack();        //so gvar.player will not see loadings~\r
+#endif\r
+#endif\r
+\r
+       /* setup camera and screen~ */\r
+       modexHiganbanaPageSetup(&gvar.video);\r
+       ZC_MVSetup(&gvar.mv, &map, &gvar);\r
+\r
+       //renderswitch\r
+       gvar.video.rss=1;\r
+\r
+       /* set up paging */\r
+       //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+       mapGoTo(&gvar.mv, 0, 0);\r
+\r
+       ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+       EN_initgvar.player(&gvar.player, 0, &gvar.video);\r
+       if (gvar.video.sprifilei == -1)\r
+       {\r
+#ifdef FADE\r
+               modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+               Quit(&gvar, "Wrong");\r
+#ifdef FADE\r
+               modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+       }\r
+\r
+#ifndef        SPRITE\r
+       modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15);\r
+#else\r
+       modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
+#endif\r
+\r
+       //if(!pageflipflop)\r
+               VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page);\r
+       //else                  ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p)\r
+\r
+       //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR);\r
+       /* buffer pages */\r
+//     modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47);\r
+//     modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45);\r
+//     {\r
+//             unsigned int k,j,o;\r
+//             /* fill screen with a distinctive pattern */\r
+//             for (k=0;k < vga_state.vga_width;k++) {\r
+//                     o = k >> 2;\r
+//                     vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
+//                             for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)\r
+//                                     vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
+//             }\r
+//     }\r
+       modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15);\r
+\r
+#ifdef MODEX\r
+#ifdef FADE\r
+       modexFadeOn(4, &gvar.video.palette);\r
+#endif\r
+#endif\r
+       while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
+       {\r
+               shinku(&gvar);\r
+       //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+       //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+       //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+\r
+       //gvar.player movement\r
+               IN_ReadControl(0, &gvar.player);\r
+       if(!panswitch){\r
+               ZC_walk(&gvar.mv, &gvar.player, 0);\r
+       }else{\r
+               PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0);\r
+               //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
+       }\r
+\r
+       //the scripting stuff....\r
+       //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+       if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+       {\r
+               short i;\r
+               for(i=800; i>=400; i--)\r
+               {\r
+                       sound(i);\r
+               }\r
+               nosound();\r
+       }\r
+       if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
+       //debugging binds!\r
+#ifdef MODEX\r
+#ifdef FADE\r
+       if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page);  IN_UserInput(1); } //p\r
+       /*if(IN_KeyDown(22)){\r
+       paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0);\r
+       printf("1paloffset      =       %d\n", paloffset/3);\r
+        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+       printf("2paloffset      =       %d\n", paloffset/3);\r
+        modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page);\r
+               IN_UserInput(1);\r
+       }*/\r
+#endif\r
+#endif\r
+       //pan switch\r
+       if(IN_KeyDown(62))      //f3\r
+       {\r
+               modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2);\r
+               modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3);\r
+               modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4);\r
+               modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15);\r
+               //IN_UserInput(1);\r
+       }\r
+\r
+       FUNCTIONKEYFUNCTIONS\r
+       FUNCTIONKEYDRAWJUNK\r
+       if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
+\r
+       //9\r
+#ifdef FADE\r
+               if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); }\r
+#endif\r
+               if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+       if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break;  //incase things go out of sync!\r
+       }\r
+\r
+       /* fade back to text mode */\r
+       /* but 1st lets save the game palette~ */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+       modexPalSave(&gvar.video.palette);\r
+       modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+       modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+       VGAmodeX(0, 1, &gvar);\r
+#endif\r
+       Shutdown16(&gvar);\r
+       printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
+       printf("version %s\n", VERSION);\r
+       SCROLLEXITMESG;\r
+       WCPU_cpufpumesg();\r
+#ifdef MODEX\r
+#ifdef FADE\r
+       modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+#endif\r
+}\r