*/
#include "src/lib/scroll16.h"
-#include "src/lib/mapread.h"
+//#include "src/lib/mapread.h"
#include "src/lib/wcpu/wcpu.h"
+//#define FADE
+//#define SPRITE
+
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+page_t screen, screen2, screen3;
+map_view_t mv[3];
+map_view_t *bg, *spri, *mask;//, *tmp;
+planar_buf_t *p;
+
void main()
{
- dword tiku = 0;
// word panswitch=0, panq=1, pand=0;
- global_game_variables_t gvar;
word panpagenum=0; //for panning!
int i;
static word paloffset=0;
- planar_buf_t *p;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- page_t screen, screen2, screen3;
- static map_t map;
- map_view_t mv[3];
- map_view_t *bg, *spri, *mask;//, *tmp;
+
//map_view_db_t pgid[4];
+#ifdef FADE
byte *dpal, *gpal;
+#endif
byte *ptr;
byte *mappalptr;
byte *mesg=malloc(sizeof(dword));
- player_t player[MaxPlayers];
player[0].persist_aniframe=0;
player[0].speed=4;
-
- start_timer(&gvar);
- gvar.frames_per_second = 60;
+ //0000printf("starting timer\n");
+//++++
+ //++++????start_timer(&gvar);
+//++++ gvar.frames_per_second = 60;
+//0000 printf("ok\n");
//extern struct inconfig inpu;
// atexit(qclean());
/* create the map */
- //printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
- printf("Total free @ before map load: %zu\n", GetFreeSize());
- printf("Total near free @ before map load: %zu\n", GetNearFreeSize());
- printf("Total far free @ before map load: %zu\n", GetFarFreeSize());
+ //0000printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total free @ before map load: %zu\n", GetFreeSize());
+//0000 printf("Total near free @ before map load: %zu\n", GetNearFreeSize());
+//0000 printf("Total far free @ before map load: %zu\n", GetFarFreeSize());
// getch();
//0000 fprintf(stderr, "testing~\n");
-// loadmap("data/test.map", &map);
+//++++ loadmap("data/test.map", &map);
map.width=0;
map.height=0;
chkmap(&map, 1);
+//0000 printf("chkmap ok\n");
//0000 fprintf(stderr, "yay map loaded~~\n");
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
-//---- initMap(&map);
mv[0].map = ↦
mv[1].map = ↦
mv[2].map = ↦
/* create the planar buffer */
//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
p = planar_buf_from_bitmap(&player[0].data);
+//0000 printf("planar buffer ok\n");
//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
/* input! */
+//0000 getch();
IN_Startup();
IN_Default(0,&player,ctrl_Joystick);
/* save the palette */
+#ifdef FADE
dpal = modexNewPal();
modexPalSave(dpal);
modexFadeOff(4, dpal);
+#endif
textInit();
- VGAmodeX(1);
+ VGAmodeX(1, &gvar);
+#ifdef FADE
modexPalBlack(); //reset the palette~
+#endif
// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
//++++ player[0].data.offset=(paloffset/3);
//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
// printf("\n====\n");
// printf("0 paloffset= %d\n", paloffset/3);
// printf("====\n\n");
+#ifdef FADE
gpal = modexNewPal();
modexPalSave(gpal);
modexSavePalFile("data/g.pal", gpal);
modexPalBlack(); //so player will not see loadings~
+#endif
/* setup camera and screen~ */
screen = modexDefaultPage();
player[0].y = player[0].ty*TILEWH;
player[0].triggerx = player[0].tx;
player[0].triggery = player[0].ty+1;
+/* player[0].info.x = player[0].tx;
+ player[0].info.xaxis = player[0].tx*TILEWH;
+ player[0].info.y = player[0].ty;
+ player[0].info.yaxis = player[0].ty*TILEWH;*/
player[0].q=1;
- player[0].info.dir=2;
+ player[0].d=2;
player[0].hp=4;
+// player[0].persist_aniframe=0;
//npc
/*npc0.tx = bg->tx + 1;
npc0.ty = bg->ty + 1;
npc0.q=1;
npc0.d=0;
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+#ifdef SPRITE
modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+#else
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#endif
modexShowPage(spri->page);
// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
-//++++ modexFadeOn(4, gpal);
- modexFadeOn(4, dpal);
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
- sprintf(mesg, "%lu", tiku);
- modexprint(mv[1].page, 0, 0, 1, 15, 0, mesg);
+ sprintf(mesg, "%lu", gvar.tiku);
+//++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
shinku(mv[1].page, &gvar);
IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
+#ifdef FADE
if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
if(IN_KeyDown(22)){
paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
pdump(bg->page); pdump(spri->page); }
+#endif
//pan switch
//if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
//TSR
if(IN_KeyDown(87)) //f11
{
- VGAmodeX(0);
+ VGAmodeX(0, &gvar);
IN_Shutdown();
__asm
{
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
- tiku++;
+ gvar.tiku++;
}
/* fade back to text mode */
/* but 1st lets save the game palette~ */
+#ifdef FADE
modexPalSave(gpal);
modexSavePalFile("data/g.pal", gpal);
modexFadeOff(4, gpal);
- VGAmodeX(0);
+#endif
+ VGAmodeX(0, &gvar);
IN_Shutdown();
- printf("Project 16 scroll.exe\n");
+ printf("Project 16 scroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
printf("tx: %d\n", bg->tx);
printf("ty: %d\n", bg->ty);
printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
//else printf("\nplayer[0].y: %d\n", player[0].y);
printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
- printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d\n", player[0].info.dir);
+ printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
- printf("palette offset: %d\n", paloffset/3);
+// printf("palette offset: %d\n", paloffset/3);
//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
//++++ printf("Total free: %zu\n", GetFreeSize());
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
- printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
- printf("map: %dx%d\n", map.width, map.height);
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+// printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+// printf("map: %dx%d\n", map.width, map.height);
+// printf("\n");
+// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
+// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
//printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
- //xmsfree(&map);
- //xmsfree(bg);
- //xmsfree(spri);
- //xmsfree(mask);
- //xmsreport();
- //emmclose(emmhandle);
+
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;
default: cpus = "internal error"; break;
}
printf("detected CPU type: %s\n", cpus);
+#ifdef FADE
modexFadeOn(4, dpal);
+#endif
}