]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
scroll.exe test....
[16.git] / src / scroll.c
index 367b7f2596be28368419235626762a9aed08f7b3..872afeab783e86d69554bce8447f94b939e50cca 100644 (file)
@@ -1,9 +1,11 @@
 #include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.c"\r
+#include "src/lib/mapread.h"\r
 //#include "16\lib\x\modex.h"\r
 #include "src/lib/wtest/wtest.c"\r
 #include "src/lib/planar.c"\r
 //====#include "src\lib\ems.c"\r
+
+//#define LOADDATA
 \r
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
 \r
@@ -75,9 +77,9 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword
 \r
 void main() {\r
        size_t oldfreemem=GetFreeSize();\r
-       long emmhandle;\r
+       /*long emmhandle;\r
        long emsavail;\r
-       char teststr[80];
+       char teststr[80];*/
        word panswitch=0, panq=1, pand=0; //for panning!\r
        int i;\r
        static word paloffset=0;\r
@@ -90,7 +92,8 @@ void main() {
        map_view_t mv, mv2, mv3;\r
        map_view_t *bg, *spri, *mask;//, *tmp;\r
        byte *dpal, *gpal;\r
-       byte *ptr, *mappalptr;\r
+       byte huge *ptr;
+       byte *mappalptr;\r
        actor_t player;\r
        //actor_t npc0;\r
 \r
@@ -100,7 +103,7 @@ void main() {
                printf("Expanded memory is not present\n");\r
                exit(0);\r
        }\r
-     \r
+\r
        if(!emmok())\r
        {\r
                printf("Expanded memory manager is not present\n");\r
@@ -122,8 +125,12 @@ void main() {
        }*/\r
 \r
        /* create the map */\r
-//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
-       loadmap("data/test.map", &map);\r
+//0000 printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
+//0000 #ifdef LOADDATA
+       fprintf(stderr, "testing~\n");
+       loadmap("data/test.map", &map);
+       fprintf(stderr, "yay map loaded~~\n");
+//0000 #endif\r
 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
        //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
 //---- initMap(&map);\r
@@ -135,13 +142,17 @@ void main() {
        ptr = map.data;\r
        mappalptr = map.tiles->data->palette;\r
        /* data */\r
-//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
-       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
+//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
+#ifdef LOADDATA\r
+       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+#endif\r
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
        \r
        /* create the planar buffer */\r
-//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
-       p = planar_buf_from_bitmap(&ptmp);\r
+//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
+#ifdef LOADDATA\r
+       p = planar_buf_from_bitmap(&ptmp);
+#endif\r
 //0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
 \r
        /*if(isEMS())\r
@@ -249,7 +260,9 @@ void main() {
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
+       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+       //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
        /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
 \r
        if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
@@ -371,7 +384,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 2; }\r
                if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
-               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))   //collision detection!\r
+               !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -385,7 +398,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx++; }\r
                }\r
-               else if(player.tx < map.width && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -413,7 +426,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 4; }\r
                if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
-               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))   //collision detection!\r
+               !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -427,7 +440,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx--; }\r
                }\r
-               else if(player.tx > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+               else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -455,7 +468,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 3; }\r
                if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
-               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))   //collision detection!\r
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -469,7 +482,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty++; }\r
                }\r
-               else if(player.ty < map.height && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+               else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -497,7 +510,7 @@ void main() {
        {\r
                if(player.d == 0){ player.d = 1; }\r
                if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
-               !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))   //collision detection!\r
+               !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -511,7 +524,7 @@ void main() {
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty--; }\r
                }\r
-               else if(player.ty > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
+               else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
                {\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
@@ -533,7 +546,6 @@ void main() {
                player.triggerx = player.tx;\r
                player.triggery = player.ty-1;\r
        }\r
-       //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
 }else{
 //88 switch!
        //right movement\r
@@ -589,7 +601,8 @@ void main() {
                        } else { panq = 1; pand = 0; }\r
        }
 }\r
-       if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+       if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
        {\r
                short i;\r
                for(i=800; i>=400; i--)\r
@@ -619,7 +632,10 @@ void main() {
                        mov ah,31h\r
                        int 21h\r
                }\r
-       }\r
+       }
+
+       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+\r
        }\r
 \r
        /* fade back to text mode */\r
@@ -629,7 +645,6 @@ void main() {
        modexFadeOff(4, gpal);\r
        modexLeave();\r
        setkb(0);\r
-       //system("mem /E /P");\r
        printf("Project 16 scroll.exe\n");\r
        printf("tx: %d\n", bg->tx);\r
        printf("ty: %d\n", bg->ty);
@@ -646,7 +661,8 @@ void main() {
        printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
        printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
        printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
-       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
+       printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
+       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
        //xmsfree(&map);\r
        //xmsfree(bg);\r
        //xmsfree(spri);\r
@@ -862,8 +878,8 @@ mapGoTo(map_view_t *mv, int tx, int ty) {
 \r
        /* draw the tiles */\r
        modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
-       py=0;\r
-       i=mv->ty * mv->map->width + mv->tx;\r
+       py=0;
+       i=mv->ty * mv->map->width + mv->tx;
        for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
                mapDrawRow(mv, tx-1, ty, py);\r
        i+=mv->map->width - tx;\r
@@ -878,12 +894,14 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
        //if(i==0) i=2;\r
        if(i==0)\r
        {\r
-               //wwww\r
+               //wwww
+               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
        }\r
        else\r
        {\r
        rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
-       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
+       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
+       printf("i=%d\n", i);\r
        //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
        modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
        }\r
@@ -896,7 +914,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
        int i;\r
 \r
        /* the position within the map array */\r
-       i=ty * mv->map->width + tx;\r
+       i=ty * mv->map->width + tx;
        for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
        if(i>=0) {\r
                /* we are in the map, so copy! */\r