player[0].speed=4;
//0000printf("starting timer\n");
//++++
- start_timer(&gvar);
+ //++++????start_timer(&gvar);
//++++ gvar.frames_per_second = 60;
//0000 printf("ok\n");
//extern struct inconfig inpu;
map.width=0;
map.height=0;
chkmap(&map, 1);
-// printf("chkmap ok\n");
+//0000 printf("chkmap ok\n");
//0000 fprintf(stderr, "yay map loaded~~\n");
mv[0].map = ↦
mv[1].map = ↦