player[0].persist_aniframe=0;
player[0].speed=4;
//0000printf("starting timer\n");
-//++++ start_timer(&gvar);
+//++++
+ //++++????start_timer(&gvar);
//++++ gvar.frames_per_second = 60;
//0000 printf("ok\n");
//extern struct inconfig inpu;
map.width=0;
map.height=0;
chkmap(&map, 1);
-// printf("chkmap ok\n");
+//0000 printf("chkmap ok\n");
//0000 fprintf(stderr, "yay map loaded~~\n");
mv[0].map = ↦
mv[1].map = ↦
VGAmodeX(0, &gvar);
IN_Shutdown();
printf("Project 16 scroll.exe. This is just a test file!\n");
- printf("version %s %s\n", __DATE__, __TIME__);
+ printf("version %s\n", VERSION);
printf("tx: %d\n", bg->tx);
printf("ty: %d\n", bg->ty);
printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);