#include "src\lib\modex16.h"\r
#include <stdio.h>\r
-#include <stdlib.h>\r
+#include <stdlib.h>
+#include <string.h>\r
#include "src\lib\dos_kb.h"\r
#include "16\lib\x\modex.h"\r
#include "src\lib\wtest\wtest.c"\r
-#include "src\lib\ems.c"\r
+#include "src\lib\planar.c"\r
+//====#include "src\lib\ems.c"\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-int emmhandle,ist;\r
-\r
typedef struct {\r
bitmap_t *data;\r
word tileHeight;\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
+void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
void qclean();\r
void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
\r
#define TRIGGY 9\r
\r
void main() {\r
+ long emmhandle;\r
+ long emsavail;\r
+ char teststr[80];\r
+ int i;\r
bitmap_t ptmp;//, npctmp; // player sprite\r
+ planar_buf_t *p;\r
const char *cpus;\r
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
page_t screen, screen2, screen3;\r
byte *ptr;\r
actor_t player;\r
//actor_t npc0;\r
-
+\r
// atexit(qclean());\r
-// if(isEMS() || checkEMS()){ printf("%d\n", coretotalEMS()); emmhandle = mallocEMS(coretotalEMS()); }\r
+ /*if(!emmtest())\r
+ {\r
+ printf("Expanded memory is not present\n");\r
+ exit(0);\r
+ }\r
+ \r
+ if(!emmok())\r
+ {\r
+ printf("Expanded memory manager is not present\n");\r
+ exit(0);\r
+ }\r
+ \r
+ emsavail = emmavail();\r
+ if(emsavail == -1)\r
+ {\r
+ printf("Expanded memory manager error\n");\r
+ exit(0);\r
+ }\r
+ printf("There are %ld pages available\n",emsavail);\r
+\r
+ if((emmhandle = emmalloc(emsavail)) < 0)\r
+ {\r
+ printf("Insufficient pages available\n");\r
+ exit(0);\r
+ }*/\r
\r
/* create the map */\r
map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite\r
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
\r
+ /* create the planar buffer */\r
+ p = planar_buf_from_bitmap(&ptmp);\r
+\r
/*if(isEMS())\r
{\r
XMOVE mm;\r
}\r
*/\r
/* save the palette */\r
- pal = modexNewPal();\r
+ pal = modexNewPal();\r
modexPalSave(pal);\r
modexFadeOff(4, pal);\r
modexPalBlack();\r
nosound();\r
}\r
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(keyp(87))
+ {
+ modexLeave();\r
+ setkb(0);
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }\r
}\r
\r
/* fade back to text mode */\r
//xmsfree(spri);\r
//xmsfree(mask);\r
//xmsreport();\r
- /*if(isEMS())\r
- {\r
- printf("%d\n", get_emem());\r
- printf("%d\n", coretotalEMS());\r
- dealloc_emem(emmhandle);\r
- printf("%d\n", coretotalEMS());\r
- }*/\r
+ //emmclose(emmhandle);\r
switch(detectcpu())\r
{\r
case 0: cpus = "8086/8088 or 186/88"; break;\r
}\r
i += mv->map->width;\r
}\r
-}
-
-void qclean()
-{
+}\r
+\r
+void qclean()\r
+{\r
modexLeave();\r
- setkb(0);
-}
+ setkb(0);\r
+}\r
\r
void\r
animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r