]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
add printf-like _DEBUGF() function for debugging, too
[16.git] / src / scroll.c
index d262a24ee6f909d05e8d609c40bd2627d737573d..8f8c27f514c90a91fbd582785df3eaef5fcbc2e0 100755 (executable)
@@ -33,14 +33,16 @@ global_game_variables_t gvar;
 static map_t map;
 player_t player[MaxPlayers];
 //page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
+map_view_t mv[4];
 bitmap_t p;
-word pn=0;
+//word pn=0; //i forgot ww
 static planar_buf_t huge *pp;
 float t;
 sword bakapee;
 pan_t pan;
-boolean panswitch=1;
+//debugswitches
+boolean panswitch=0;
+boolean pageflipflop=1;
        unsigned int i;
        const char *cpus;
        //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
@@ -83,7 +85,15 @@ void main(int argc, char *argv[])
                return;
        }
 
-       pan.pn=0;
+       if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+               printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+       }
+       _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+       _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
+
+       pan.pn=1;
        //player[0].data = &pp;
 
        printf("starting timer  ");
@@ -118,7 +128,7 @@ void main(int argc, char *argv[])
        /*      input!  */
        IN_Startup();
        IN_Default(0,&player,ctrl_Joystick);
-       IN_Default(1,&player,ctrl_Joystick);
+       //IN_Default(1,&player,ctrl_Joystick);
 
        /* save the palette */
 #ifdef MODEX
@@ -160,62 +170,61 @@ void main(int argc, char *argv[])
 
        /* setup camera and screen~ */
        modexHiganbanaPageSetup(&gvar.video);
-       for(i=0;i<gvar.video.num_of_pages-3;i++)
+       for(i=0;i<gvar.video.num_of_pages;i++)
        {
                mv[i].page = &gvar.video.page[i];
                mv[i].map = &map;
                mv[i].video = &gvar.video;
                mv[i].pan       = &pan;
-               /* set up paging */
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
-               mapGoTo(&mv[i], 0, 0);
-//TODO: put player in starting position of spot
        }
+       /* set up paging */
+       //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+       mapGoTo(mv, 0, 0);
+       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
 
-       //modexClearRegion(mv[0].page, 0, 0, mv[0].page->width+TILEWH, mv[0].page->height+TILEWH, 15);
-
+       //TODO: put player in starting position of spot
        //default player position on the viewable map
-       player[panswitch].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
-       player[panswitch].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+       player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+       player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
        IN_initplayer(&player, 0);
-       IN_initplayer(&player, 1);
+       //IN_initplayer(&player, 1);
 
-//     modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
 #ifndef        SPRITE
-//     modexClearRegion(mv[1].page, player[panswitch].x-4, player[panswitch].y-TILEWH, 24, 32, 15);
+       modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
 #else
-       //PBUFSFUN(mv[1].page, player[panswitch].x-4, player[panswitch].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
-//     PBUFSFUN(mv[1].page, player[panswitch].x-4, player[panswitch].y-TILEWH, 24, 64, 24, 32, &pp);
+       //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
+       PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
 #endif
 
-       modexShowPage(mv[pan.pn].page);
-       shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+       if(!pageflipflop)       modexShowPage(mv[1].page);
+       else                    modexShowPage(mv[(gvar.video.p)].page);
+               shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
        //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
 #ifdef MODEX
 #ifdef FADE
        modexFadeOn(4, gpal);
 #endif
 #endif
-       while(!IN_KeyDown(sc_Escape) && player[panswitch].hp>0)
+       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
        {
                shinku(&gvar);
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
-       //when player[panswitch].tx or player[panswitch].ty == 0 or player[panswitch].tx == 20 or player[panswitch].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+       //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
 
        //player movement
-               IN_ReadControl(panswitch,&player);
+               IN_ReadControl(0,&player);
        if(!panswitch){
-               walk(mv, player, panswitch);
+               walk(mv, player, 0);
        }else{
-               panpagemanual(mv, player, panswitch);
-               //printf("      player[panswitch].q: %d", player[panswitch].q); printf("        player[panswitch].d: %d\n", player[panswitch].d);
+               panpagemanual(mv, player, 0);
+               //printf("      player[0].q: %d", player[0].q); printf("        player[0].d: %d\n", player[0].d);
        }
 
 
        //the scripting stuff....
-       //if(((player[panswitch].triggerx == TRIGGX && player[panswitch].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[panswitch].tx == 5 && player[panswitch].ty == 5))
-       if(((mv[panswitch].map->data[(player[panswitch].triggerx-1)+(map.width*(player[panswitch].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[panswitch].tx == 5 && player[panswitch].ty == 5))
+       //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+       if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
        {
                short i;
                for(i=800; i>=400; i--)
@@ -224,13 +233,12 @@ void main(int argc, char *argv[])
                }
                nosound();
        }
-       if(player[panswitch].q == (TILEWH/(player[panswitch].speed))+1 && player[panswitch].info.dir != 2 && (player[panswitch].triggerx == 5 && player[panswitch].triggery == 5)){ player[panswitch].hp--; }
+       if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
        //debugging binds!
-       //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
        if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
        if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
-       //if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
-       //if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+       if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+       if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
        if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
                //IN_Ack();
        }       //p
@@ -238,7 +246,7 @@ void main(int argc, char *argv[])
 #ifdef FADE
        if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
        if(IN_KeyDown(22)){
-       paloffset=0; modexPalBlack(); modexPalUpdate(&player[panswitch].data, &paloffset, 0, 0);
+       paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
        printf("1paloffset      =       %d\n", paloffset/3);
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
        printf("2paloffset      =       %d\n", paloffset/3);
@@ -276,7 +284,7 @@ void main(int argc, char *argv[])
        //9
        if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
        //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
-       if((player[panswitch].q==1) && !(player[panswitch].x%TILEWH==0 && player[panswitch].y%TILEWH==0)) break;        //incase things go out of sync!
+       if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
        }
 
        /* fade back to text mode */
@@ -294,14 +302,14 @@ void main(int argc, char *argv[])
        printf("version %s\n", VERSION);
        printf("tx: %d\n", mv[0].tx);
        printf("ty: %d\n", mv[0].ty);
-       printf("player.x: %d", player[panswitch].x); printf("           player.y: %d\n", player[panswitch].y);
+       printf("player.x: %d", player[0].x); printf("           player.y: %d\n", player[0].y);
        //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
        //else printf("\nplayer[0].y: %d\n", player[0].y);
-       printf("player.tx: %d", player[panswitch].tx); printf("         player.ty: %d\n", player[panswitch].ty);
-       printf("player.triggx: %d", player[panswitch].triggerx); printf("       player.triggy: %d\n", player[panswitch].triggery);
-       printf("player.hp: %d", (player[panswitch].hp));        printf("        player.q: %d", player[panswitch].q);    printf("        player.info.dir: %d", player[panswitch].info.dir);      printf("        player.d: %d ", player[panswitch].d);
-               printf("pdir=%d\n", player[panswitch].pdir);
-       printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[panswitch].triggerx-1)+(map.width*(player[panswitch].triggery-1))]);
+       printf("player.tx: %d", player[0].tx); printf("         player.ty: %d\n", player[0].ty);
+       printf("player.triggx: %d", player[0].triggerx); printf("       player.triggy: %d\n", player[0].triggery);
+       printf("player.hp: %d", (player[0].hp));        printf("        player.q: %d", player[0].q);    printf("        player.info.dir: %d", player[0].info.dir);      printf("        player.d: %d ", player[0].d);
+               printf("pdir=%d\n", player[0].pdir);
+       printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
 //     printf("palette offset: %d\n", paloffset/3);
 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
 //++++ printf("Total free: %zu\n", GetFreeSize());
@@ -312,21 +320,10 @@ void main(int argc, char *argv[])
        printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw);      printf("%d\n", gvar.video.page[0].tilesh);
        printf("tile resolution: %dx", gvar.video.page[0].tw);  printf("%d \n", gvar.video.page[0].th);
        printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
-       printf("video memory remaining: %ld\n", gvar.video.vmem_remain);
-       printf("page ");
-       for(i=0; i<gvar.video.num_of_pages;i++)
-       {
-               printf("        [%u]=", i);
-               printf("(%Fp)\n", (gvar.video.page[i].data));
-       }
-       printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf("        mv[%u].ty: %d\n", pan.pn, mv[pan.pn].ty);
+       modexprintmeminfo(&gvar.video);
+       printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf("        mv[%u].ty: %d   ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u\n", gvar.video.p);
        //printf("player[1].q: %d", player[1].q);       printf("        player[1].d: %d\n", player[1].d);
        printf("\n");
-//     printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
-//     printf("map: %dx%d\n", map.width, map.height);
-//     printf("\n");
-//     printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
-//     printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
        //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
 
        printf("\n");