]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
polished some variables xset and yset needs to be added wwww
[16.git] / src / scroll.c
index 530f305f4678175266e866ab598a408896d7914a..9000d63e4b7c8a30e7ceac66a3977c95c55af85d 100644 (file)
@@ -32,8 +32,7 @@ typedef struct {
        word dyThresh; //????\r
 } map_view_t;\r
 \r
-//TODO: make this into actor_t\r
-struct {\r
+typedef struct {\r
        int x; //player exact position on the viewable map\r
        int y; //player exact position on the viewable map\r
        int tx; //player tile position on the viewable map\r
@@ -43,7 +42,7 @@ struct {
        word q; //loop variable\r
        word d; //direction\r
        int hp; //hitpoints of the player\r
-} player;\r
+} actor_t;\r
 \r
 \r
 map_t allocMap(int w, int h);\r
@@ -55,9 +54,8 @@ void mapScrollDown(map_view_t *mv, byte offset);
 void mapGoTo(map_view_t *mv, int tx, int ty);\r
 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void dpad(sword k);\r
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);\r
+void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
+void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
 \r
 #define TILEWH 16\r
 #define QUADWH (TILEWH/4)\r
@@ -77,12 +75,11 @@ void main() {
        page_t screen, screen2, screen3;\r
        map_t map;\r
        map_view_t mv, mv2, mv3;\r
-       map_view_t *bg, *spri, *mask;//, *tmp;\r
+       map_view_t *bg, *spri, *mask;//, *tmp;
        byte *pal;\r
        byte *ptr;\r
+       actor_t player;\r
 \r
-       player.q=1;\r
-       player.d=0;\r
 \r
        /* save the palette */\r
        pal  = modexNewPal();\r
@@ -126,16 +123,17 @@ void main() {
        //mapGoTo(mask, 0, 0);\r
 \r
        //TODO: put player in starting position of spot\r
-       //default player position on the viewable map\r
+       //default player position on the viewable map
        player.tx = bg->tx + 10;\r
        player.ty = bg->ty + 8;\r
        player.x = player.tx*TILEWH;\r
        player.y = player.ty*TILEWH;\r
        player.triggerx = player.tx;\r
        player.triggery = player.ty+1;\r
-       //TODO: erase player initial draw\r
+       player.q=1;\r
+       player.d=0;\r
        modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-       //temp draw trigger box\r
+\r
        modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
        modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
        modexShowPage(spri->page);\r
@@ -144,26 +142,19 @@ void main() {
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-\r
-\r
-       //TODO: make this better like rpg maker 2000 better
-       if(player.q == 1)
-       {\r
-               dpad(0/*, 0*/);
-       }\r
-\r
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
-       if(player.d == 2)\r
-       {\r
+       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+       //right movement\r
+       if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
+       {
+               if(player.d == 0){ player.d = 2; }\r
                if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                mapScrollRight(bg, SPEED);\r
                                mapScrollRight(spri, SPEED);\r
                                //mapScrollRight(mask, SPEED);\r
@@ -173,13 +164,12 @@ void main() {
                }\r
                else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                player.x+=SPEED;\r
                                //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                modexShowPage(spri->page);\r
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx++; }\r
@@ -193,18 +183,19 @@ void main() {
                }\r
                player.triggerx = player.tx+1;\r
                player.triggery = player.ty;\r
-       }\r
+       }
 \r
-       if(player.d == 4)\r
-       {\r
+       //left movement\r
+       if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
+       {
+               if(player.d == 0){ player.d = 4; }\r
                if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                mapScrollLeft(bg, SPEED);\r
                                mapScrollLeft(spri, SPEED);\r
                                //mapScrollLeft(mask, SPEED);\r
@@ -214,13 +205,12 @@ void main() {
                }\r
                else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                player.x-=SPEED;\r
                                //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                modexShowPage(spri->page);\r
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.tx--; }\r
@@ -234,18 +224,19 @@ void main() {
                }\r
                player.triggerx = player.tx-1;\r
                player.triggery = player.ty;\r
-       }\r
+       }
 \r
-       if(player.d == 3)\r
-       {\r
+       //down movement\r
+       if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
+       {
+               if(player.d == 0){ player.d = 3; }\r
                if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                mapScrollDown(bg, SPEED);\r
                                mapScrollDown(spri, SPEED);\r
                                //mapScrollDown(mask, SPEED);\r
@@ -255,13 +246,12 @@ void main() {
                }\r
                else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                player.y+=SPEED;\r
                                //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                modexShowPage(spri->page);\r
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty++; }\r
@@ -276,17 +266,18 @@ void main() {
                player.triggerx = player.tx;\r
                player.triggery = player.ty+1;\r
        }\r
-\r
-       if(player.d == 1)\r
-       {\r
+
+       //up movement\r
+       if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
+       {
+               if(player.d == 0){ player.d = 1; }\r
                if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
-                               animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                mapScrollUp(bg, SPEED);\r
                                mapScrollUp(spri, SPEED);\r
                                //mapScrollUp(mask, SPEED);\r
@@ -296,14 +287,13 @@ void main() {
                }\r
                else if(player.ty > 1 && !(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
                {\r
-                       //for(q=1; q<=(TILEWH/SPEED); q++)\r
                        if(player.q<=(TILEWH/SPEED))\r
                        {\r
                                INC_PER_FRAME;\r
                                player.y-=SPEED;\r
                                //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
                                modexShowPage(spri->page);\r
-                               animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
                                player.q++;\r
                        } else { player.q = 1; player.d = 0; player.ty--; }\r
                }\r
@@ -449,7 +439,7 @@ mapScrollLeft(map_view_t *mv, byte offset) {
        if(mv->page->dx == 0) {\r
        /* go backward one tile */\r
        mv->tx--;\r
-               \r
+\r
        /* Snap the origin backward */\r
        mv->page->data -= 4;\r
        mv->page->dx = mv->map->tiles->tileWidth;\r
@@ -577,43 +567,16 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
        i += mv->map->width;\r
        }\r
 }\r
-
-//sword
-void
-dpad(sword k/*, sword q*/)
-{\r
-       //printf("p1: %d\n", k);
-       //keypressed=0;
-       //if(q>1){ q=0; return q; }
-       //if(keypressed>1){ keypressed=0; return keypressed; }
-       if(k==0)
-       {
-               if(keyp(75) && !keyp(77)){ player.d = 4; k--; }
-               if(keyp(80) && !keyp(72)){ player.d = 3; k--; }
-               if(keyp(77) && !keyp(75)){ player.d = 2; k++; }\r
-               if(keyp(72) && !keyp(80)){ player.d = 1; k++; }
-       }
-       else
-       {
-               if(keyp(72) && !keyp(80)){ player.d = 1; k++; }
-               if(keyp(77) && !keyp(75)){ player.d = 2; k++; }
-               if(keyp(80) && !keyp(72)){ player.d = 3; k--; }
-               if(keyp(75) && !keyp(77)){ player.d = 4; k--; }
-       } 
-       //printf("p2: %d\n", k);
-       //if(k>1 || k<-1){ dpad(0); }
-       //return keypressed=0;
-}
 \r
 void\r
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)\r
+animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
 {\r
-       short dire=32*d1; //direction\r
-       short qq; //scroll offset\r
+       sword dire=32*d; //direction\r
+       sword qq; //scroll offset\r
 \r
-       if(d2==0) qq = 0;\r
+       if(scrolloffsetswitch==0) qq = 0;\r
        else qq = ((lp)*SPEED);\r
-       switch (d1)\r
+       switch (d)\r
        {\r
                case 0:\r
                        //up\r