/* draw the tiles */
#ifdef MODEX
ptr = map.data;
- mappalptr = map.tiles->data->palette;
+ //mappalptr = map.tiles->bt_data->palette;
/* data */
p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
npc0.d=0;
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-#ifdef SPRITE
-#ifdef BMPTYPE
- //oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
-#else
- modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
-#endif
-#else
+#ifndef SPRITE
modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#else
+ modexDrawSpritePBufRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
#endif
modexShowPage(spri->page);