-#include "src\lib\modex16.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include "src\lib\dos_kb.h"
-#include "src\lib\wtest\wtest.c"
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/scroll16.h"
+//#include "src/lib/mapread.h"
+#include "src/lib/wcpu/wcpu.h"
+
+//#define FADE
+//#define SPRITE
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
-
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;
-
-
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
-
-//TODO: make this into actor_t
-struct {
- int x; //player exact position on the viewable map
- int y; //player exact position on the viewable map
- int tx; //player tile position on the viewable map
- int ty; //player tile position on the viewable map
- int triggerx; //player's trigger box tile position on the viewable map
- int triggery; //player's trigger box tile position on the viewable map
- int hp; //hitpoints of the player
-} player;
-
-
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
-
-#define TILEWH 16
-#define QUADWH (TILEWH/4)
-#define SPEED 4
-
-//place holder definitions
-#define MAPX 200
-#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;
-void main() {
- bitmap_t ptmp; // player sprite
- word q=1;
+void main()
+{
+// word panswitch=0, panq=1, pand=0;
+ global_game_variables_t gvar;
+ word panpagenum=0; //for panning!
+ int i;
+ static word paloffset=0;
+ planar_buf_t *p;
const char *cpus;
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
+ //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
page_t screen, screen2, screen3;
- map_t map;
- map_view_t mv, mv2, mv3;
+ static map_t map;
+ map_view_t mv[3];
map_view_t *bg, *spri, *mask;//, *tmp;
+ //map_view_db_t pgid[4];
+#ifdef FADE
+ byte *dpal, *gpal;
+#endif
byte *ptr;
+ byte *mappalptr;
+ byte *mesg=malloc(sizeof(dword));
+ player_t player[MaxPlayers];
+
+ player[0].persist_aniframe=0;
+ player[0].speed=4;
+ //0000printf("starting timer\n");
+//++++
+ start_timer(&gvar);
+//++++ gvar.frames_per_second = 60;
+//0000 printf("ok\n");
+ //extern struct inconfig inpu;
+
+// atexit(qclean());
/* create the map */
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
+ //0000printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total free @ before map load: %zu\n", GetFreeSize());
+//0000 printf("Total near free @ before map load: %zu\n", GetNearFreeSize());
+//0000 printf("Total far free @ before map load: %zu\n", GetFarFreeSize());
+// getch();
+//0000 fprintf(stderr, "testing~\n");
+//++++ loadmap("data/test.map", &map);
+ map.width=0;
+ map.height=0;
+ chkmap(&map, 1);
+// printf("chkmap ok\n");
+//0000 fprintf(stderr, "yay map loaded~~\n");
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
/* draw the tiles */
ptr = map.data;
- /*data\\*/
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
- setkb(1);
- modexEnter();
- modexPalUpdate(ptmp.palette);
+ mappalptr = map.tiles->data->palette;
+ /* data */
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
+ player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+ /* create the planar buffer */
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+ p = planar_buf_from_bitmap(&player[0].data);
+//0000 printf("planar buffer ok\n");
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+
+ /* input! */
+//0000 getch();
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);
+
+ /* save the palette */
+#ifdef FADE
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+#endif
+
+ textInit();
+ VGAmodeX(1, &gvar);
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef FADE
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+
+ /* setup camera and screen~ */
screen = modexDefaultPage();
screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
+ screen.height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &screen;
+ screen2 = modexNextPage(mv[0].page);
+ mv[1].page = &screen2;
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &screen3;
/* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
+ bg = &mv[0];
+ spri = &mv[1];
+ mask = &mv[2];
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
mapGoTo(bg, 0, 0);
//TODO: put player in starting position of spot
//default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- //TODO: erase player initial draw
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- //temp draw trigger box
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
+ player[0].tx = bg->tx + 10;
+ player[0].ty = bg->ty + 8;
+ player[0].x = player[0].tx*TILEWH;
+ player[0].y = player[0].ty*TILEWH;
+ player[0].triggerx = player[0].tx;
+ player[0].triggery = player[0].ty+1;
+/* player[0].info.x = player[0].tx;
+ player[0].info.xaxis = player[0].tx*TILEWH;
+ player[0].info.y = player[0].ty;
+ player[0].info.yaxis = player[0].ty*TILEWH;*/
+ player[0].q=1;
+ player[0].d=2;
+ player[0].hp=4;
+// player[0].persist_aniframe=0;
+ //npc
+ /*npc0.tx = bg->tx + 1;
+ npc0.ty = bg->ty + 1;
+ npc0.x = npc0.tx*TILEWH;
+ npc0.y = npc0.ty*TILEWH;
+ npc0.triggerx = npc0.tx;
+ npc0.triggery = npc0.ty+1;
+ npc0.q=1;
+ npc0.d=0;
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+#ifdef SPRITE
+ modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+#else
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#endif
+
modexShowPage(spri->page);
- while(!keyp(1))//!keyp(1))
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
+ sprintf(mesg, "%lu", gvar.tiku);
+//++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
+ shinku(mv[1].page, &gvar);
+ IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- if(keyp(77) && !keyp(75))
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+ //player movement
+ //if(!panswitch){
+ walk(mv, player, 0);
+ /*}else{
+//88 switch!
+ //right movement
+ if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
{
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/(player[0].speed)))
{
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
}
-
- if(keyp(75) && !keyp(77))
+ //left movement
+ if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
{
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/(player[0].speed)))
{
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
}
-
- if(keyp(80) && !keyp(72))
+ //down movement
+ if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
{
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/(player[0].speed)))
{
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
}
-
- if(keyp(72) && !keyp(80))
+ //up movement
+ if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
{
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/(player[0].speed)))
{
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty--;
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
}
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
+}*/
+
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
+ //the scripting stuf....
+
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
{
short i;
- for(i=600; i>=400; i--)
+ for(i=800; i>=400; i--)
{
sound(i);
}
nosound();
}
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+ //debugging binds!
+ //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+ if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg->page); pdump(spri->page); }
+#endif
+ //pan switch
+ //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(IN_KeyDown(87)) //f11
+ {
+ VGAmodeX(0, &gvar);
+ IN_Shutdown();
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
+
+ gvar.tiku++;
}
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef FADE
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, &gvar);
+ IN_Shutdown();
+ printf("Project 16 scroll.exe. This is just a test file!\n");
+ printf("version %s %s\n", __DATE__, __TIME__);
printf("tx: %d\n", bg->tx);
printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
+ printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+ //else printf("\nplayer[0].y: %d\n", player[0].y);
+ printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
+ printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
+ printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+// printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+// printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+// printf("map: %dx%d\n", map.width, map.height);
+// printf("\n");
+// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
+// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;
default: cpus = "internal error"; break;
}
printf("detected CPU type: %s\n", cpus);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
-
- return result;
-}
-
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y;
- int i;
- int tile = 1;
- map->tiles = malloc(sizeof(tiles_t));
-
- /* create the tile set */
- map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (TILEWH*2);
- map->tiles->data->height= TILEWH;
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- map->tiles->tileHeight = TILEWH;
- map->tiles->tileWidth =TILEWH;
- map->tiles->rows = 1;
- map->tiles->cols = 2;
-
- i=0;
- for(y=0; y<TILEWH; y++) {
- for(x=0; x<(TILEWH*2); x++) {
- if(x<TILEWH)
- map->tiles->data->data[i] = 28;//0x24;
- else
- map->tiles->data->data[i] = 0;//0x34;
- i++;
- }
- }
-
- i=0;
- for(y=0; y<map->height; y++) {
- for(x=0; x<map->width; x++) {
- map->data[i] = tile;
- tile = tile ? 0 : 1;
- i++;
- }
- tile = tile ? 0 : 1;
- }
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
- }
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
- /* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
- }
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
- }
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
- }
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- short dire=32*d1; //direction
- short qq; //scroll offset
-
- if(d2==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d1)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
}