]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
serial debug output added. they are added as _DEBUG_INIT and _DEBUG functions.
[16.git] / src / scroll.c
index 1261b7bed93c661b39c8a93cad45001cfdeae8d6..b108a20d6fd7901e052f454e6b70f3fc4a4082ef 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
  *
  * This file is part of Project 16.
  *
  */
 
 #include "src/lib/scroll16.h"
-//#include "src/lib/mapread.h"
+#include "src/lib/16_timer.h"
 #include "src/lib/wcpu/wcpu.h"
 
 //#define FADE
-//#define SPRITE
+#define MODEX  //this is for mode x initiating
 
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
 
-void main()
-{
-//     word panswitch=0, panq=1, pand=0;
-       global_game_variables_t gvar;
-       word panpagenum=0; //for panning!
-       int i;
-       static word paloffset=0;
-       planar_buf_t *p;
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+//page_t screen, gvar.video.page[1], gvar.video.page[2];
+map_view_t mv[4];
+bitmap_t p;
+//word pn=0; //i forgot ww
+static planar_buf_t huge *pp;
+float t;
+sword bakapee;
+pan_t pan;
+//debugswitches
+boolean panswitch=0;
+boolean pageflipflop=1;
+       unsigned int i;
        const char *cpus;
        //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
-       page_t screen, screen2, screen3;
-       static map_t map;
-       map_view_t mv[3];
-       map_view_t *bg, *spri, *mask;//, *tmp;
+
        //map_view_db_t pgid[4];
-#ifdef FADE
-       byte *dpal, *gpal;
-#endif
+       word pg;
+//#ifdef FADE
+       static word paloffset=0;
+       byte *dpal, *default_pal;
+//#endif
+       byte *gpal;
        byte *ptr;
        byte *mappalptr;
+
+void main(int argc, char *argv[])
+{
        byte *mesg=malloc(sizeof(dword));
-       player_t player[MaxPlayers];
 
-       player[0].persist_aniframe=0;
-       player[0].speed=4;
-       //0000printf("starting timer\n");
-//++++
+       if(argv[1]) bakapee = atoi(argv[1]);
+       else bakapee = 1;
+
+       // DOSLIB: check our environment
+       probe_dos();
+
+       // DOSLIB: what CPU are we using?
+       // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+       //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
+       //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+       //      the CPU to carry out tasks. --J.C.
+       cpu_probe();
+
+       // DOSLIB: check for VGA
+       if (!probe_vga()) {
+               printf("VGA probe failed\n");
+               return;
+       }
+       // hardware must be VGA or higher!
+       if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+               printf("This program requires VGA or higher graphics hardware\n");
+               return;
+       }
+
+       if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+               printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+       }
+       _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+
+       pan.pn=1;
+       //player[0].data = &pp;
+
+       printf("starting timer  ");
        start_timer(&gvar);
-//++++ gvar.frames_per_second = 60;
-//0000 printf("ok\n");
-       //extern struct inconfig inpu;
+       printf("ok\n");
 
 //     atexit(qclean());
 
        /* create the map */
-       //0000printf("Total used @ before map load:                     %zu\n", oldfreemem-GetFreeSize());
-//0000 printf("Total free @ before map load:                   %zu\n", GetFreeSize());
-//0000 printf("Total near free @ before map load:                      %zu\n", GetNearFreeSize());
-//0000 printf("Total far free @ before map load:                       %zu\n", GetFarFreeSize());
-//     getch();
-//0000 fprintf(stderr, "testing~\n");
-//++++ loadmap("data/test.map", &map);
-       map.width=0;
-       map.height=0;
-       chkmap(&map, 1);
-//     printf("chkmap ok\n");
-//0000 fprintf(stderr, "yay map loaded~~\n");
-       mv[0].map = ↦
-       mv[1].map = ↦
-       mv[2].map = ↦
+       fprintf(stderr, "testing map load~      ");
+       loadmap("data/test.map", &map);
+       chkmap(&map, 0);
+       printf("chkmap ok       ");
+       fprintf(stderr, "yay map loaded~~\n");
 
        /* draw the tiles */
+#ifdef MODEX
        ptr = map.data;
-       mappalptr = map.tiles->data->palette;
+       //mappalptr = map.tiles->btdata->palette;
+
        /* data */
-//0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
-       player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+       //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
 
        /* create the planar buffer */
-//0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
-       p = planar_buf_from_bitmap(&player[0].data);
-//0000 printf("planar buffer ok\n");
-//0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
+////++++       (player[0].data) = *planar_buf_from_bitmap(&p);
+       /*++++printf("load pee!!        ");
+       pp = planar_buf_from_bitmap(&p);
+       printf("done!\n");*/
 
+#endif
        /*      input!  */
-//0000 getch();
        IN_Startup();
        IN_Default(0,&player,ctrl_Joystick);
+       //IN_Default(1,&player,ctrl_Joystick);
 
        /* save the palette */
+#ifdef MODEX
 #ifdef FADE
        dpal = modexNewPal();
+       default_pal = modexNewPal();
+       *default_pal = *dpal;
        modexPalSave(dpal);
        modexFadeOff(4, dpal);
 #endif
 
        textInit();
-       VGAmodeX(1, &gvar);
+       VGAmodeX(bakapee, 1, &gvar);
+//     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
 #ifdef FADE
        modexPalBlack();        //reset the palette~
 #endif
+#endif
 //     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
 //++++ player[0].data.offset=(paloffset/3);
-//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
+               //modexPalUpdate1(p.palette);
+//++++0000             modexPalUpdate1(map.tiles->btdata->palette);
        //printf("      %d\n", sizeof(ptmp->data));
        //printf("1:    %d\n", paloffset);
 //++++ map.tiles->data->offset=(paloffset/3);
@@ -121,202 +158,72 @@ void main()
 //     printf("\n====\n");
 //     printf("0       paloffset=      %d\n", paloffset/3);
 //     printf("====\n\n");
+#ifdef MODEX
 #ifdef FADE
        gpal = modexNewPal();
        modexPalSave(gpal);
        modexSavePalFile("data/g.pal", gpal);
        modexPalBlack();        //so player will not see loadings~
+#endif
 #endif
 
        /* setup camera and screen~ */
-       screen = modexDefaultPage();
-       screen.width += (TILEWH*2);
-       screen.height += (TILEWH*2);//+QUADWH;
-       mv[0].page = &screen;
-       screen2 = modexNextPage(mv[0].page);
-       mv[1].page = &screen2;
-       screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
-       //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
-       mv[2].page = &screen3;
-
+       modexHiganbanaPageSetup(&gvar.video);
+       for(i=0;i<gvar.video.num_of_pages;i++)
+       {
+               mv[i].page = &gvar.video.page[i];
+               mv[i].map = &map;
+               mv[i].video = &gvar.video;
+               mv[i].pan       = &pan;
+       }
        /* set up paging */
-       bg = &mv[0];
-       spri = &mv[1];
-       mask = &mv[2];
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
-       mapGoTo(bg, 0, 0);
-       mapGoTo(spri, 0, 0);
-       //mapGoTo(mask, 0, 0);
+       //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+       mapGoTo(mv, 0, 0);
+       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
 
        //TODO: put player in starting position of spot
        //default player position on the viewable map
-       player[0].tx = bg->tx + 10;
-       player[0].ty = bg->ty + 8;
-       player[0].x = player[0].tx*TILEWH;
-       player[0].y = player[0].ty*TILEWH;
-       player[0].triggerx = player[0].tx;
-       player[0].triggery = player[0].ty+1;
-/*     player[0].info.x = player[0].tx;
-       player[0].info.xaxis = player[0].tx*TILEWH;
-       player[0].info.y = player[0].ty;
-       player[0].info.yaxis = player[0].ty*TILEWH;*/
-       player[0].q=1;
-       player[0].d=2;
-       player[0].hp=4;
-//     player[0].persist_aniframe=0;
-       //npc
-       /*npc0.tx = bg->tx + 1;
-       npc0.ty = bg->ty + 1;
-       npc0.x = npc0.tx*TILEWH;
-       npc0.y = npc0.ty*TILEWH;
-       npc0.triggerx = npc0.tx;
-       npc0.triggery = npc0.ty+1;
-       npc0.q=1;
-       npc0.d=0;
-       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
-#ifdef SPRITE
-       modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
-#else
+       player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+       player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+       IN_initplayer(&player, 0);
+       //IN_initplayer(&player, 1);
+
+#ifndef        SPRITE
        modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+#else
+       //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
+       PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
 #endif
 
-       modexShowPage(spri->page);
-//     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
-       modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+       if(!pageflipflop)       modexShowPage(mv[1].page);
+       else                    modexShowPage(mv[(gvar.video.p)].page);
+               shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+       //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+#ifdef MODEX
 #ifdef FADE
        modexFadeOn(4, gpal);
+#endif
 #endif
        while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
        {
-               sprintf(mesg, "%lu", gvar.tiku);
-//++++         modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
-               shinku(mv[1].page, &gvar);
-               IN_ReadControl(0,&player);
+               shinku(&gvar);
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
        //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
 
        //player movement
-       //if(!panswitch){
+               IN_ReadControl(0,&player);
+       if(!panswitch){
                walk(mv, player, 0);
-       /*}else{
-//88 switch!
-       //right movement
-       if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
-       {
-               if(pand == 0){ pand = 2; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dx++;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dx++;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dx++;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-       //left movement
-       if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
-       {
-               if(pand == 0){ pand = 4; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dx--;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dx--;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dx--;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-       //down movement
-       if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
-       {
-               if(pand == 0){ pand = 3; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dy--;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dy--;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dy--;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
+       }else{
+               panpagemanual(mv, player, 0);
+               //printf("      player[0].q: %d", player[0].q); printf("        player[0].d: %d\n", player[0].d);
        }
-       //up movement
-       if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
-       {
-               if(pand == 0){ pand = 1; }
-                       if(panq<=(TILEWH/(player[0].speed)))
-                       {
-                               switch(panpagenum)
-                               {
-                                       case 0:
-                                               //bg
-                                               bg->page->dy++;
-                                               modexShowPage(bg->page);
-                                       break;
-                                       case 1:
-                                               //spri
-                                               spri->page->dy++;
-                                               modexShowPage(spri->page);
-                                       break;
-                                       case 2:
-                                               //fg
-                                               mask->page->dy++;
-                                               modexShowPage(mask->page);
-                                       break;
-                               }
-                               panq++;
-                       } else { panq = 1; pand = 0; }
-       }
-}*/
-
 
-       //the scripting stuf....
 
+       //the scripting stuff....
        //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
-       if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+       if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
        {
                short i;
                for(i=800; i>=400; i--)
@@ -327,72 +234,98 @@ void main()
        }
        if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
        //debugging binds!
-       //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
-       if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
-       if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
-       if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
-       if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
+       if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
+       if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
+       if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+       if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+       if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
+               //IN_Ack();
+       }       //p
+#ifdef MODEX
 #ifdef FADE
-       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
        if(IN_KeyDown(22)){
        paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
        printf("1paloffset      =       %d\n", paloffset/3);
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
        printf("2paloffset      =       %d\n", paloffset/3);
-        pdump(bg->page); pdump(spri->page); }
+        modexpdump(mv[0].page); modexpdump(mv[1].page); }
+#endif
 #endif
        //pan switch
-       //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
+       if(IN_KeyDown(88)){panswitch=!panswitch;}       //f12
        //TSR
        if(IN_KeyDown(87))      //f11
        {
-               VGAmodeX(0, &gvar);
-               IN_Shutdown();
-               __asm
-               {
-                       mov ah,31h
-                       int 21h
-               }
+               pageflipflop=!pageflipflop;
+               //IN_Ack();
+//             VGAmodeX(0, 0, &gvar);
+//             IN_Shutdown();
+//             __asm
+//             {
+//                     mov ah,31h
+//                     int 21h
+//             }
        }
+       if(IN_KeyDown(68))      //s
+       {
+               gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
+               //IN_Ack();
+       }
+       //TODO fmemtest into page
+       /*if(IN_KeyDown(4+1))   //4
+       {
+               pg=1;
+               SELECT_ALL_PLANES();
+               _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+       }*/
 
+       //9
+       if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+       //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
        if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
-
-       gvar.tiku++;
        }
 
        /* fade back to text mode */
        /* but 1st lets save the game palette~ */
+#ifdef MODEX
 #ifdef FADE
        modexPalSave(gpal);
        modexSavePalFile("data/g.pal", gpal);
        modexFadeOff(4, gpal);
 #endif
-       VGAmodeX(0, &gvar);
+       VGAmodeX(0, 1, &gvar);
+#endif
        IN_Shutdown();
        printf("Project 16 scroll.exe. This is just a test file!\n");
        printf("version %s\n", VERSION);
-       printf("tx: %d\n", bg->tx);
-       printf("ty: %d\n", bg->ty);
-       printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
+       printf("tx: %d\n", mv[0].tx);
+       printf("ty: %d\n", mv[0].ty);
+       printf("player.x: %d", player[0].x); printf("           player.y: %d\n", player[0].y);
        //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
        //else printf("\nplayer[0].y: %d\n", player[0].y);
-       printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
-       printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
-       printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
-       printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+       printf("player.tx: %d", player[0].tx); printf("         player.ty: %d\n", player[0].ty);
+       printf("player.triggx: %d", player[0].triggerx); printf("       player.triggy: %d\n", player[0].triggery);
+       printf("player.hp: %d", (player[0].hp));        printf("        player.q: %d", player[0].q);    printf("        player.info.dir: %d", player[0].info.dir);      printf("        player.d: %d ", player[0].d);
+               printf("pdir=%d\n", player[0].pdir);
+       printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
 //     printf("palette offset: %d\n", paloffset/3);
 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
 //++++ printf("Total free: %zu\n", GetFreeSize());
 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
-//     printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
-//     printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
-//     printf("map: %dx%d\n", map.width, map.height);
-//     printf("\n");
-//     printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
-//     printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
-       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+       printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
+       printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
+       printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw);      printf("%d\n", gvar.video.page[0].tilesh);
+       printf("tile resolution: %dx", gvar.video.page[0].tw);  printf("%d \n", gvar.video.page[0].th);
+       printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+       modexprintmeminfo(&gvar.video);
+       printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf("        mv[%u].ty: %d   ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u\n", gvar.video.p);
+       //printf("player[1].q: %d", player[1].q);       printf("        player[1].d: %d\n", player[1].d);
+       printf("\n");
+       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
 
+       printf("\n");
        switch(detectcpu())
        {
                case 0: cpus = "8086/8088 or 186/88"; break;
@@ -401,7 +334,9 @@ void main()
                default: cpus = "internal error"; break;
        }
        printf("detected CPU type: %s\n", cpus);
+#ifdef MODEX
 #ifdef FADE
        modexFadeOn(4, dpal);
 #endif
+#endif
 }