map_view_t *bg, *spri, *mask;//, *tmp;
bitmap_t p;
word pn=0;
-static planar_buf_t pp;
+static planar_buf_t huge *pp;
float t;
sword bakapee;
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
printf("load pee!!\n");
- pp = planar_buf_from_bitmap0(&p);
+ pp = planar_buf_from_bitmap(&p);
printf("done!\n");
#endif
// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
//++++ player[0].data.offset=(paloffset/3);
//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- modexPalUpdate1(p.palette);
+ //modexPalUpdate1(p.palette);
+ modexPalUpdate1(map.tiles->btdata->palette);
//printf(" %d\n", sizeof(ptmp->data));
//printf("1: %d\n", paloffset);
//++++ map.tiles->data->offset=(paloffset/3);