]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
textInit() for font. add variable so shinku() knows what page we're on.
[16.git] / src / scroll.c
index 96f0660c6f11eb53a593253e5831b7423c6d7d03..d13d7d01b30b272ff2e210b3d9d4e74679ed4271 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
  *
  * This file is part of Project 16.
  *
@@ -21,7 +21,7 @@
  */
 
 #include "src/lib/scroll16.h"
-#include "src/lib/timer.h"
+#include "src/lib/16_timer.h"
 #include "src/lib/wcpu/wcpu.h"
 
 //#define FADE
@@ -34,13 +34,12 @@ static map_t map;
 player_t player[MaxPlayers];
 //page_t screen, gvar.video.page[1], gvar.video.page[2];
 map_view_t mv[3];
-map_view_t *bg, *spri, *mask;//, *tmp;
 bitmap_t p;
+word pn=0;
+static planar_buf_t huge *pp;
 float t;
 sword bakapee;
 
-void main(int argc, char *argv[])
-{
 //     word panswitch=0, panq=1, pand=0;
        word panpagenum=0; //for panning!
        unsigned int i;
@@ -56,29 +55,50 @@ void main(int argc, char *argv[])
        byte *gpal;
        byte *ptr;
        byte *mappalptr;
-       byte *mesg=malloc(sizeof(dword));
 
+void main(int argc, char *argv[])
+{
+       byte *mesg=malloc(sizeof(dword));
 
        if(argv[1]) bakapee = atoi(argv[1]);
        else bakapee = 1;
 
+       // DOSLIB: check our environment
+       probe_dos();
+
+       // DOSLIB: what CPU are we using?
+       // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+       //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
+       //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+       //      the CPU to carry out tasks. --J.C.
+       cpu_probe();
+
+       // DOSLIB: check for VGA
+       if (!probe_vga()) {
+               printf("VGA probe failed\n");
+               return;
+       }
+       // hardware must be VGA or higher!
+       if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+               printf("This program requires VGA or higher graphics hardware\n");
+               return;
+       }
+
        player[0].persist_aniframe=0;
        player[0].speed=4;
+       //player[0].data = &pp;
 
-       printf("starting timer\n");
+       printf("starting timer  ");
        start_timer(&gvar);
        printf("ok\n");
-       //extern struct inconfig inpu;
 
 //     atexit(qclean());
 
        /* create the map */
-       fprintf(stderr, "testing map load~\n");
+       fprintf(stderr, "testing map load~      ");
        loadmap("data/test.map", &map);
-//0000 map.width=0;
-//0000 map.height=0;
        chkmap(&map, 0);
-       printf("chkmap ok\n");
+       printf("chkmap ok       ");
        fprintf(stderr, "yay map loaded~~\n");
        mv[0].map = ↦
        mv[1].map = ↦
@@ -87,15 +107,18 @@ void main(int argc, char *argv[])
        /* draw the tiles */
 #ifdef MODEX
        ptr = map.data;
-       //mappalptr = map.tiles->bt_data->palette;
+       //mappalptr = map.tiles->btdata->palette;
 
        /* data */
-       p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+       //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
 
        /* create the planar buffer */
-       (player[0].data) = *planar_buf_from_bitmap(&p);
-//0000 printf("planar buffer ok\n");
+////++++       (player[0].data) = *planar_buf_from_bitmap(&p);
+       /*++++printf("load pee!!        ");
+       pp = planar_buf_from_bitmap(&p);
+       printf("done!\n");*/
+
 #endif
        /*      input!  */
        IN_Startup();
@@ -112,8 +135,8 @@ void main(int argc, char *argv[])
 #endif
 
        textInit();
-       VGAmodeX(bakapee, &gvar);
-       printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+       VGAmodeX(bakapee, 1, &gvar);
+//     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
 #ifdef FADE
        modexPalBlack();        //reset the palette~
 #endif
@@ -121,7 +144,8 @@ void main(int argc, char *argv[])
 //     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
 //++++ player[0].data.offset=(paloffset/3);
 //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
-               modexPalUpdate1(p.palette);
+               //modexPalUpdate1(p.palette);
+//++++0000             modexPalUpdate1(map.tiles->btdata->palette);
        //printf("      %d\n", sizeof(ptmp->data));
        //printf("1:    %d\n", paloffset);
 //++++ map.tiles->data->offset=(paloffset/3);
@@ -141,59 +165,37 @@ void main(int argc, char *argv[])
        /* setup camera and screen~ */
        gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
        gvar.video.page[0].width += (TILEWH*2);
-       gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
+       gvar.video.page[0].height += (TILEWH*2);
        mv[0].page = &gvar.video.page[0];
        gvar.video.page[1] = modexNextPage(mv[0].page);
        mv[1].page = &gvar.video.page[1];
+
        gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
        //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
        mv[2].page = &gvar.video.page[2];
 
        /* set up paging */
-       bg = &mv[0];
-       spri = &mv[1];
-       mask = &mv[2];
-
 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
-       mapGoTo(bg, 0, 0);
-       mapGoTo(spri, 0, 0);
+       mapGoTo(&mv[0], 0, 0);
+       mapGoTo(&mv[1], 0, 0);
        //mapGoTo(mask, 0, 0);
-
        //TODO: put player in starting position of spot
        //default player position on the viewable map
-       player[0].tx = bg->tx + bg->page->tilemidposscreenx;
-       player[0].ty = bg->ty + bg->page->tilemidposscreeny;
-       player[0].x = player[0].tx*TILEWH;
-       player[0].y = player[0].ty*TILEWH;
-       player[0].triggerx = player[0].tx;
-       player[0].triggery = player[0].ty+1;
-/*     player[0].info.x = player[0].tx;
-       player[0].info.xaxis = player[0].tx*TILEWH;
-       player[0].info.y = player[0].ty;
-       player[0].info.yaxis = player[0].ty*TILEWH;*/
-       player[0].q=1;
-       player[0].d=2;
-       player[0].hp=4;
-//     player[0].persist_aniframe=0;
-       //npc
-       /*npc0.tx = bg->tx + 1;
-       npc0.ty = bg->ty + 1;
-       npc0.x = npc0.tx*TILEWH;
-       npc0.y = npc0.ty*TILEWH;
-       npc0.triggerx = npc0.tx;
-       npc0.triggery = npc0.ty+1;
-       npc0.q=1;
-       npc0.d=0;
-       modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+       player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+       player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+       IN_initplayer(&player, 0);
+
        modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
 #ifndef        SPRITE
        modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
 #else
-       modexDrawSpritePBufRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+       //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
+       PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
 #endif
 
-       modexShowPage(spri->page);
-       modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+       modexShowPage(mv[1].page);
+       shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+       //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
 #ifdef MODEX
 #ifdef FADE
        modexFadeOn(4, gpal);
@@ -201,7 +203,7 @@ void main(int argc, char *argv[])
 #endif
        while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
        {
-               shinku(mv, &gvar);
+               shinku(&gvar);
                IN_ReadControl(0,&player);
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
@@ -222,18 +224,18 @@ void main(int argc, char *argv[])
                                {
                                        case 0:
                                                //bg
-                                               bg->page->dx++;
-                                               modexShowPage(bg->page);
+                                               mv[0].page->dx++;
+                                               modexShowPage(mv[0].page);
                                        break;
                                        case 1:
                                                //spri
-                                               spri->page->dx++;
-                                               modexShowPage(spri->page);
+                                               mv[1].page->dx++;
+                                               modexShowPage(mv[1].page);
                                        break;
                                        case 2:
                                                //fg
-                                               mask->page->dx++;
-                                               modexShowPage(mask->page);
+                                               mv[2].page->dx++;
+                                               modexShowPage(mv[2].page);
                                        break;
                                }
                                panq++;
@@ -249,18 +251,18 @@ void main(int argc, char *argv[])
                                {
                                        case 0:
                                                //bg
-                                               bg->page->dx--;
-                                               modexShowPage(bg->page);
+                                               mv[0].page->dx--;
+                                               modexShowPage(mv[0].page);
                                        break;
                                        case 1:
                                                //spri
-                                               spri->page->dx--;
-                                               modexShowPage(spri->page);
+                                               mv[1].page->dx--;
+                                               modexShowPage(mv[1].page);
                                        break;
                                        case 2:
                                                //fg
-                                               mask->page->dx--;
-                                               modexShowPage(mask->page);
+                                               mv[2].page->dx--;
+                                               modexShowPage(mv[2].page);
                                        break;
                                }
                                panq++;
@@ -276,18 +278,18 @@ void main(int argc, char *argv[])
                                {
                                        case 0:
                                                //bg
-                                               bg->page->dy--;
-                                               modexShowPage(bg->page);
+                                               mv[0].page->dy--;
+                                               modexShowPage(mv[0].page);
                                        break;
                                        case 1:
                                                //spri
-                                               spri->page->dy--;
-                                               modexShowPage(spri->page);
+                                               mv[1].page->dy--;
+                                               modexShowPage(mv[1].page);
                                        break;
                                        case 2:
                                                //fg
-                                               mask->page->dy--;
-                                               modexShowPage(mask->page);
+                                               mv[2].page->dy--;
+                                               modexShowPage(mv[2].page);
                                        break;
                                }
                                panq++;
@@ -303,18 +305,18 @@ void main(int argc, char *argv[])
                                {
                                        case 0:
                                                //bg
-                                               bg->page->dy++;
-                                               modexShowPage(bg->page);
+                                               mv[0].page->dy++;
+                                               modexShowPage(mv[0].page);
                                        break;
                                        case 1:
                                                //spri
-                                               spri->page->dy++;
-                                               modexShowPage(spri->page);
+                                               mv[1].page->dy++;
+                                               modexShowPage(mv[1].page);
                                        break;
                                        case 2:
                                                //fg
-                                               mask->page->dy++;
-                                               modexShowPage(mask->page);
+                                               mv[2].page->dy++;
+                                               modexShowPage(mv[2].page);
                                        break;
                                }
                                panq++;
@@ -326,7 +328,7 @@ void main(int argc, char *argv[])
        //the scripting stuf....
 
        //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
-       if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+       if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
        {
                short i;
                for(i=800; i>=400; i--)
@@ -338,19 +340,19 @@ void main(int argc, char *argv[])
        if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
        //debugging binds!
        //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
-       if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
-       if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
-       if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
-       if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
+       if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; }
+       if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; }
+       if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; }
+       if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); }   //p
 #ifdef MODEX
 #ifdef FADE
-       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
        if(IN_KeyDown(22)){
        paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
        printf("1paloffset      =       %d\n", paloffset/3);
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
        printf("2paloffset      =       %d\n", paloffset/3);
-        pdump(bg->page); pdump(spri->page); }
+        modexpdump(mv[0].page); modexpdump(mv[1].page); }
 #endif
 #endif
        //pan switch
@@ -358,7 +360,7 @@ void main(int argc, char *argv[])
        //TSR
        if(IN_KeyDown(87))      //f11
        {
-               VGAmodeX(0, &gvar);
+               VGAmodeX(0, 0, &gvar);
                IN_Shutdown();
                __asm
                {
@@ -401,20 +403,21 @@ void main(int argc, char *argv[])
        modexSavePalFile("data/g.pal", gpal);
        modexFadeOff(4, gpal);
 #endif
-       VGAmodeX(0, &gvar);
+       VGAmodeX(0, 1, &gvar);
 #endif
        IN_Shutdown();
        printf("Project 16 scroll.exe. This is just a test file!\n");
        printf("version %s\n", VERSION);
-       printf("tx: %d\n", bg->tx);
-       printf("ty: %d\n", bg->ty);
+       printf("tx: %d\n", mv[0].tx);
+       printf("ty: %d\n", mv[0].ty);
        printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
        //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
        //else printf("\nplayer[0].y: %d\n", player[0].y);
        printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
        printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
        printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
-       printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+               printf("pdir=%d\n", player[0].pdir);
+       printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
 //     printf("palette offset: %d\n", paloffset/3);
 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
 //++++ printf("Total free: %zu\n", GetFreeSize());
@@ -429,7 +432,7 @@ void main(int argc, char *argv[])
 //     printf("\n");
 //     printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
 //     printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
-       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
 
        switch(detectcpu())
        {