\r
#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/16_dbg.h"\r
\r
-//#define FADE\r
+#define FADE\r
#define MODEX //this is for mode x initiating\r
\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-//bitmap_t *p;\r
+//bitmap_t p;\r
static map_t map;\r
-player_t player[MaxPlayers];\r
map_view_t mv[4];\r
//word pn=0; //i forgot ww\r
float t;\r
boolean panswitch=0;//1\r
//extern boolean pageflipflop=1;\r
unsigned int i;\r
- const char *cpus;\r
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
\r
//map_view_db_t pgid[4];\r
word pg;\r
//#ifdef FADE\r
- //static word paloffset=0;\r
+ static word paloffset=0;\r
byte *dpal;\r
//#endif\r
byte *gpal;\r
void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
+ static player_t player[MaxPlayers];\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
//mappalptr = map.tiles->btdata->palette;\r
\r
/* data */\r
- player[0].data = malloc(48*128); //TODO use exmm\r
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
+ player[0].data = malloc(72*128); //TODO use exmm\r
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
\r
/* create the planar buffer */\r
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- for(i=0;i<gvar.video.num_of_pages;i++)\r
- {\r
- mv[i].page = &gvar.video.page[i];\r
- mv[i].map = ↦\r
- mv[i].video = &gvar.video;\r
- mv[i].pan = &pan;\r
- }\r
+ modexMVSetup(&mv, &map, &pan, &gvar);\r
\r
/* set up paging */\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
if(!panswitch){\r
walk(mv, &player, 0);\r
}else{\r
- panpagemanual(mv, &player, 0);\r
+ panPageManual(mv, &player, 0);\r
//printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);\r
}\r
\r
} //p\r
#ifdef MODEX\r
#ifdef FADE\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }\r
- if(IN_KeyDown(22)){\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p\r
+ /*if(IN_KeyDown(22)){\r
paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
printf("2paloffset = %d\n", paloffset/3);\r
modexpdump(mv[0].page); modexpdump(mv[1].page);\r
IN_UserInput(1,1);\r
- }\r
+ }*/\r
#endif\r
#endif\r
//pan switch\r
}\r
if(IN_KeyDown(66)) //f8\r
{\r
-// modexDrawSprite(mv[0].page, 16, 16, p);\r
- modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
+// modexDrawSprite(mv[0].page, 16, 16, &p);\r
+ modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));\r
}\r
- //TODO fmemtest into page\r
+ FUNCTIONKEYFUNCTIONS;\r
+ // fmemtest into page\r
/*if(IN_KeyDown(4+1)) //4\r
{\r
pg=1;\r
}*/\r
\r
//9\r
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
+#ifdef FADE\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
+#endif\r
+ if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
\r
printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
SCROLLEXITMESG;\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
+ WCPU_cpufpumesg();\r
#ifdef MODEX\r
#ifdef FADE\r
modexFadeOn(4, dpal);\r