//map_view_db_t pgid[4];\r
word pg;\r
//#ifdef FADE\r
- static word paloffset=0;\r
+ //static word paloffset=0;\r
byte *dpal;\r
//#endif\r
byte *gpal;\r
//default player position on the viewable map\r
player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player, 0);\r
+ IN_initplayer(&player);//, 0);\r
//IN_initplayer(&player, 1);\r
\r
#ifndef SPRITE\r
//when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(/*0,*/&player);\r
if(!panswitch){\r
walk(mv, player, 0);\r
}else{\r