#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
+#include "src/lib/mapread.h"\r
\r
//#define FADE\r
#define MODEX //this is for mode x initiating\r
//map_view_db_t pgid[4];\r
word pg;\r
//#ifdef FADE\r
- static word paloffset=0;\r
+ //static word paloffset=0;\r
byte *dpal;\r
//#endif\r
byte *gpal;\r
\r
void main(int argc, char *argv[])\r
{\r
- byte *mesg=malloc(sizeof(dword));\r
+ //byte *mesg=malloc(sizeof(dword));\r
\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
//default player position on the viewable map\r
player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player, 0);\r
+ IN_initplayer(&player);//, 0);\r
//IN_initplayer(&player, 1);\r
\r
#ifndef SPRITE\r
//when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(/*0,*/&player);\r
if(!panswitch){\r
walk(mv, player, 0);\r
}else{\r