static map_t map;
player_t player[MaxPlayers];
//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
+map_view_t mv[4];
bitmap_t p;
-word pn=0;
+//word pn=0; //i forgot ww
static planar_buf_t huge *pp;
float t;
sword bakapee;
pan_t pan;
+//debugswitches
boolean panswitch=0;
+boolean pageflipflop=1;
unsigned int i;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
return;
}
+ if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+ printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+ }
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
+
pan.pn=1;
//player[0].data = &pp;
/* setup camera and screen~ */
modexHiganbanaPageSetup(&gvar.video);
- for(i=0;i<gvar.video.num_of_pages-2;i++)
+ for(i=0;i<gvar.video.num_of_pages;i++)
{
mv[i].page = &gvar.video.page[i];
mv[i].map = ↦
}
/* set up paging */
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(&mv[0], 0, 0);
- mapGoTo(&mv[1], 0, 0);
- //modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
+ mapGoTo(mv, 0, 0);
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
//TODO: put player in starting position of spot
//default player position on the viewable map
//IN_initplayer(&player, 1);
#ifndef SPRITE
+ modexClearRegion(mv[0].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#else
//PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
#endif
- modexShowPage(mv[1].page);
- shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+ if(!pageflipflop) modexShowPage(mv[1].page);
+ else modexShowPage(mv[(gvar.video.p)].page);
+ shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
//modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
if(!panswitch){
walk(mv, player, 0);
}else{
- panpagemanual(mv, player, pan.pn);
+ panpagemanual(mv, player, 0);
//printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
}
-
//the scripting stuff....
//if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
}
if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
//debugging binds!
- //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
- //if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
- //if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
- //IN_Ack();
+ IN_UserInput(1,1);
} //p
#ifdef MODEX
#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
if(IN_KeyDown(22)){
paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
printf("1paloffset = %d\n", paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
- modexpdump(mv[0].page); modexpdump(mv[1].page); }
+ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ }
#endif
#endif
//pan switch
- if(IN_KeyDown(88)){panswitch=!panswitch;} //f12
- //TSR
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
if(IN_KeyDown(87)) //f11
{
pageflipflop=!pageflipflop;
- //IN_Ack();
+ IN_UserInput(1,1);
// VGAmodeX(0, 0, &gvar);
// IN_Shutdown();
// __asm
// int 21h
// }
}
- if(IN_KeyDown(68)) //s
+ if(IN_KeyDown(68)) //f10
{
gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
- //IN_Ack();
+ IN_UserInput(1,1);
+ }
+ if(IN_KeyDown(67)) //f9
+ {
+ modexClearRegion(mv[3].page, 0, 0/*128*/, 28, 36, 15);
+ IN_UserInput(1,1);
}
//TODO fmemtest into page
/*if(IN_KeyDown(4+1)) //4
}*/
//9
- if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
- //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(default_pal); IN_UserInput(1,1); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}
printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d\n", gvar.video.page[0].tilesh);
printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d \n", gvar.video.page[0].th);
printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
- printf("video memory remaining: %ld\n", gvar.video.vmem_remain);
- printf("page ");
- for(i=0; i<gvar.video.num_of_pages;i++)
- {
- printf(" [%u]=", i);
- printf("(%Fp)\n", (gvar.video.page[i].data));
- }
- printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("panswitch=%u\n", panswitch);
- //printf("player[1].q: %d", player[1].q); printf(" player[1].d: %d\n", player[1].d);
+ modexprintmeminfo(&gvar.video);
+ //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
+ printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
+ printf("pageflipflop=%u\n", pageflipflop);
+ printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
+ printf("gvar.video.clk=%f", gvar.video.clk);
printf("\n");
-// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
-// printf("map: %dx%d\n", map.width, map.height);
-// printf("\n");
-// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
-// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
printf("\n");