#include <stdio.h>\r
#include <stdlib.h>\r
#include "src\lib\dos_kb.h"\r
-#include "src\lib\wtest\wtest.c"\r
+#include "src\lib\wtest\wtest.c"
+#include "src\lib\xms.c"\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
\r
#define MAPY 150\r
#define TRIGGX 10\r
#define TRIGGY 9\r
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;\r
+\r
void main() {\r
bitmap_t ptmp;//, npctmp; // player sprite\r
const char *cpus;\r
modexFadeOff(4, pal);\r
modexPalBlack();\r
\r
- /* create the map */\r
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
- initMap(&map);\r
+ /* create the map */
+ map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
+ initMap(&map);
mv.map = ↦\r
mv2.map = ↦\r
mv3.map = ↦\r
*/
//player movement
- //TODO: make movement into aa function!
+ //TODO: make movement into a function!
//right movement\r
if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
{
}\r
//modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
- if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))||(player.tx == 5 && player.ty == 5))\r
+ if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
}\r
\r
/* fade back to text mode */\r
printf("Project 16 scroll.exe\n");\r
printf("tx: %d\n", bg->tx);\r
printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d\n", player.x);\r
- printf("player.y: %d\n", player.y);\r
+ printf("player.x: %d", player.x);
+ if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+ else printf("\nplayer.y: %d\n", player.y);\r
printf("player.tx: %d\n", player.tx);\r
printf("player.ty: %d\n", player.ty);\r
printf("player.triggx: %d\n", player.triggerx);\r
printf("player.d: %d\n", player.d);\r
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("\n");\r
+ printf("\n");
+ xmsfree(&map);\r
switch(detectcpu())\r
{\r
case 0: cpus = "8086/8088 or 186/88"; break;\r
map_t result;\r
\r
result.width =w;\r
- result.height=h;\r
- result.data = malloc(sizeof(byte) * w * h);\r
+ result.height=h;
+ if(initxms()>0)
+ result.data = malloc(sizeof(byte) * w * h);
+ else result.data = xmsmalloc(sizeof(byte) * w * h);
\r
return result;\r
}\r
/* just a place holder to fill out an alternating pattern */\r
int x, y;\r
int i;\r
- int tile = 1;\r
- map->tiles = malloc(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- map->tiles->data = malloc(sizeof(bitmap_t));\r
+ int tile = 1;
+ if(initxms()>0)
+ map->tiles = malloc(sizeof(tiles_t));
+ else map->tiles = xmsmalloc(sizeof(tiles_t));\r
+\r
+ /* create the tile set */
+ if(initxms()>0)
+ map->tiles->data = malloc(sizeof(bitmap_t));
+ else map->tiles->data = xmsmalloc(sizeof(bitmap_t));
map->tiles->data->width = (TILEWH*2);\r
- map->tiles->data->height= TILEWH;\r
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
+ map->tiles->data->height= TILEWH;
+ if(initxms()>0)
+ map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
+ else map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH);\r
map->tiles->tileHeight = TILEWH;\r
map->tiles->tileWidth =TILEWH;\r
map->tiles->rows = 1;\r