#endif
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
- shinku(mv, &gvar);
+ shinku(&gvar);
IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction