modexFadeOff(4, dpal);
#endif
- textInit();
+ //textInit();
VGAmodeX(bakapee, 1, &gvar);
// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
#ifdef FADE
#endif
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
- shinku(mv, &gvar);
+ shinku(&gvar);
IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction