\r
#define TILEWH 16
#define QUADWH TILEWH/2\r
-#define SPEED 4\r
+#define SPEED 16\r
//#define LOOPMAX (TILEWH/SPEED)\r
\r
//place holder definitions\r
//printf("1: %d\n", paloffset);
map.tiles->data->offset=(paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("\n====\n");
+ printf("0 paloffset= %d\n", paloffset/3);
+ printf("====\n\n");
gpal = modexNewPal();\r
modexPalSave(gpal);
modexSavePalFile("data/g.pal", gpal);
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
//if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
if(keyp(25)){ pdump(bg); pdump(spri); }
+ if(keyp(24)){ modexPalUpdate3(gpal); paloffset=0; pdump(bg); pdump(spri); }
+ if(keyp(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg); pdump(spri); }
if(keyp(87))
{
}\r
\r
/* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
modexFadeOff(4, gpal);\r
modexLeave();\r
setkb(0);\r