\r
global_game_variables_t gvar;\r
\r
-void main() {\r
+void main(int argc, char *argv[])\r
+{\r
int i, j;\r
word start, end;\r
- byte *pal, *pal2=NULL;\r
+ byte *pal, *pal2;\r
+ sword bakapee;\r
+\r
+ //argument\r
+ if(argv[1]) bakapee = atoi(argv[1]);\r
+ else bakapee = 1;\r
\r
/* load our palette */\r
modexLoadPalFile("data/default.pal", &pal2);\r
modexFadeOff(1, pal);\r
modexPalBlack();\r
\r
- VGAmodeX(1, &gvar);\r
+ VGAmodeX(bakapee, &gvar);\r
modexPalBlack();\r
\r
/* set up the page, but with 16 pixels on all borders in offscreen mem */\r
/* fade in */\r
modexFadeOn(1, pal2);\r
\r
-\r
start = *clockw;\r
for(i=0; i<5; i++) {\r
/* go right */\r