\r
#include <stdio.h>\r
#include "src/lib/16_vl.h"\r
+#include "src/lib/16_vlpal.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/scroll16.h"\r
\r
\r
void main(int argc, char *argv[])\r
{\r
+ static word paloffset=0;\r
static global_game_variables_t gvar;\r
- static player_t player[MaxPlayers];\r
\r
map_t map;\r
map_view_t mv[4];\r
int i, j;\r
word startclk, endclk;\r
word k;\r
- //====byte *pal, *pal2;\r
+\r
+ imgtestpal_t bmp1, bmp2;\r
+\r
+\r
+ bmp1.width=bmp2.width= 40;\r
+ bmp1.width=bmp2.height= 30;\r
\r
//====word colo=LGQ;\r
\r
Startup16(&gvar);\r
\r
/* save the palette */\r
- //====pal = modexNewPal();\r
//====modexPalSave(pal);\r
//====modexFadeOff(1, pal);\r
//====modexPalBlack();\r
\r
//IN_Startup();\r
- IN_Default(0,&player,ctrl_Keyboard1);\r
- EN_initplayer(&player, 0, &gvar.video);\r
+ IN_Default(0,&gvar.player,ctrl_Keyboard1);\r
+ EN_initPlayer(&gvar.player, 0, &gvar.video);\r
\r
VGAmodeX(1, 1, &gvar);\r
- //====modexPalBlack();\r
+ modexPalBlack();\r
\r
/* load our palette */\r
+ VL_LoadPalFile("data/16.pal", &gvar.video.palette);\r
+ bmp1.offset=(paloffset/3);\r
+ VL_palette(&bmp1, &gvar.video.palette, &paloffset, 0, 0, &gvar);\r
+\r
+ //VL_LoadPalFilewithoffset("data/default.pal", &palette, paloffset);\r
+ modexLoadPalFile("data/16t.pal", &gvar.video.dpal);\r
+ bmp2.offset=(paloffset/3);\r
+ VL_palette(&bmp2, &gvar.video.dpal, &paloffset, 0, 0, &gvar);\r
//====modexLoadPalFile("data/default.pal", &pal2);\r
\r
/* overscan show */\r
modexShowPage(&gvar.video.page[0]);*/\r
\r
\r
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 15);\r
- modexClearRegion(&gvar.video.page[0], 16, 16, gvar.video.page[0].sw, gvar.video.page[0].sh, 128);\r
- modexClearRegion(&gvar.video.page[0], 32, 32, gvar.video.page[0].sw-32, gvar.video.page[0].sh-32, 42);\r
- modexClearRegion(&gvar.video.page[0], 48, 48, gvar.video.page[0].sw-64, gvar.video.page[0].sh-64, 128);\r
+ modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 1);\r
+ modexClearRegion(&gvar.video.page[0], 16, 16, gvar.video.page[0].sw, gvar.video.page[0].sh, 2);\r
+ modexClearRegion(&gvar.video.page[0], 32, 32, gvar.video.page[0].sw-32, gvar.video.page[0].sh-32, 3);\r
+ modexClearRegion(&gvar.video.page[0], 48, 48, gvar.video.page[0].sw-64, gvar.video.page[0].sh-64, 2);\r
modexCopyPageRegion(&gvar.video.page[1], &gvar.video.page[0], 0, 0, 0, 0, gvar.video.page[0].width, gvar.video.page[0].height);\r
- modexClearRegion(&gvar.video.page[2], 0, 0, gvar.video.page[2].sw, gvar.video.page[2].sh, 47);\r
- modexClearRegion(&gvar.video.page[3], 0, 0, gvar.video.page[3].sw, gvar.video.page[3].sh, 45);\r
+ modexClearRegion(&gvar.video.page[2], 0, 0, gvar.video.page[2].sw, gvar.video.page[2].sh, 4);\r
+ modexClearRegion(&gvar.video.page[3], 0, 0, gvar.video.page[3].sw, gvar.video.page[3].sh, 6);\r
\r
\r
/* fade in */\r
startclk = *clockw;\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- IN_ReadControl(0,&player);\r
- ZC_panPageManual(&mv, &player, 0);\r
+ IN_ReadControl(0,&gvar.player);\r
+ ZC_panPageManual(&mv, &gvar.player, 0);\r
//[gvar.video.sp]\r
//ZC_MVSync(&mv);\r
\r
// modexClearRegion(&gvar.video.page[1], 48, 48, gvar.video.page[1].sw-64, gvar.video.page[1].sh-64, 128);\r
// }\r
//}\r
- PANKEYFUN;\r
+ TAIL_PANKEYFUN;\r
if(IN_KeyDown(12)) modexClearRegion(&gvar.video.page[0], (gvar.video.page[0].width/2)-4, (gvar.video.page[0].height/2)-16, 24, 32, 15);\r
if(IN_KeyDown(13)) modexClearRegion(&gvar.video.page[1], (gvar.video.page[1].width/2)-4, (gvar.video.page[1].height/2)-16, 24, 32, 15);\r
/*==== if(IN_KeyDown(7)){\r
for(i=0;i<3;i++)\r
{\r
pal2[i] = rand()%64;\r
- modexPalUpdate1(pal2);\r
+ modexPalUpdate(pal2);\r
colo++;\r
if(colo>HGQ) colo=LGQ;\r
}\r
printf("Project 16 test.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
VL_PrintmodexmemInfo(&gvar.video);\r
- printf("tx=%d ", mv[gvar.video.sp].tx); printf("ty=%d ", mv[gvar.video.sp].ty); printf("player.d=%d\n", player[0].enti.d);\r
+ printf("tx=%d ", mv[gvar.video.sp].tx); printf("ty=%d ", mv[gvar.video.sp].ty); printf("gvar.player.d=%d\n", gvar.player[0].enti.d);\r
+ printf("\n====\n");\r
+ printf("0 paloffset= %d\n", paloffset/3);\r
+ printf("====\n\n");\r
//IN_Shutdown();\r
//====modexPalBlack();\r
//====modexFadeOn(1, pal);\r