]> 4ch.mooo.com Git - 16.git/blobdiff - src/tesuto.h
update tesuto.c to latest VRL demo code. sprite drawing just got a bit faster.
[16.git] / src / tesuto.h
index ea627b6d7f6134cf94e5355f2e175c1205a8f31f..ffa164042e0c64f4a4d75191c45b22496dffec17 100755 (executable)
@@ -2,14 +2,9 @@
 #define __TESUTO_H__
 
 #include "src/lib/16_head.h"
+#include "src/lib/doslib/hw/cpu/cpu.h"
+#include "src/lib/doslib/hw/dos/dos.h"
 #include "src/lib/doslib/hw/vga/vga.h"
+#include "src/lib/doslib/hw/vga/vrl.h"
 
-typedef unsigned char far *VGA_RAM_PTR;
-VGA_RAM_PTR vga_graphics_ram = (VGA_RAM_PTR)MK_FP(0xA000,0x0000);
-unsigned char vga_stride = 80; // 80 x 4 = 320 for 320-pixel wide modes
-
-static inline void vga_write_sequencer(unsigned char i,unsigned char c) {
-    outp(0x3C4,i);
-    outp(0x3C5,c);
-}
 #endif