]> 4ch.mooo.com Git - 16.git/blobdiff - src/vgacamm.c
added stuff to help me study 0.exe it is a complex program wwww what is getting to...
[16.git] / src / vgacamm.c
index de14c24d1c2c66224a96cb6df7e62fd5a1d58d4c..3c856f30f7a50605a94e6f15601b2fb76809dc1a 100755 (executable)
  *\r
  */\r
 \r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
 #include "src/lib/16_sprit.h"\r
 #include "src/lib/16_ca.h"\r
 #include "src/lib/16_mm.h"\r
 \r
-global_game_variables_t gvar;\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
 \r
 void main() {\r
-       mminfo_t mm; mminfotype mmi;\r
+       static global_game_variables_t gvar;\r
        __segment sega;\r
-       void __based(sega)* bigbuffer;\r
+       memptr bigbuffer;\r
        int i;\r
        word start;\r
        int plane;\r
        float t1, t2;\r
        boolean baka;\r
        byte *pal;\r
-       int size, size1;\r
-//     struct sprite spri;\r
-//     vrl1_vgax_offset_t * off, *off1;\r
-//     struct vrs_container vrs;\r
-//     vrl1_vgax_offset_t **vrl_line_offsets;\r
-//     uint32_t huge *vrl_headers_offsets;\r
-//     uint16_t huge *vrl_id_iter;\r
-//     uint32_t vrl_size;\r
-//     int num_of_vrl;\r
-//     struct vrl1_vgax_header huge *curr_vrl;\r
-//     struct vrl_container *vrl;\r
        word w=0;\r
 \r
+       gvar.mm.mmstarted=0;\r
 \r
+       MM_Startup(&gvar.mm, &gvar.mmi);\r
+       CA_Startup(&gvar);\r
+       printf("loading\n");\r
+       if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;\r
 \r
        // DOSLIB: check our environment\r
        probe_dos();\r
@@ -73,63 +67,8 @@ void main() {
                return;\r
        }\r
 \r
-       //bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
-       gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
-\r
-       mm.mmstarted=0;\r
-       MM_Startup(&mm, &mmi);\r
-       CA_Startup(&gvar);\r
-       // What should be done by read_vrs:\r
-       //if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;\r
-\r
-//     // Insert sanity cheks later\r
-//     vrs.buffer = bigbuffer;\r
-//     vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
-//     num_of_vrl = 0;\r
-//     vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
-//     while(vrl_id_iter[num_of_vrl]){\r
-//             num_of_vrl++;\r
-//     }\r
-//\r
-//     // Allocate memory for vrl line offsets table\r
-//     vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
-//\r
-//     vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
-//     // Calculate line offsets for each vrl\r
-//     for(i = 0; i < num_of_vrl; i++){\r
-//             curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);\r
-//\r
-//             // Calc. vrl size as (next_offset - curr_offset)\r
-//             if (i != num_of_vrl - 1){\r
-//                     vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
-//             }\r
-//             // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
-//             else{\r
-//                     vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
-//             }\r
-//             vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
-//     }\r
-//     vrs.vrl_line_offsets = vrl_line_offsets;\r
-\r
-\r
-       //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
-//     spri.spritesheet = &vrs;\r
-//     spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
-//     i = set_anim_by_id(&spri, 11);\r
-//     if (i == -1)\r
-//     {\r
-//             return;\r
-//     }\r
-//     spri.x = 5;\r
-//     spri.y = 100;\r
-\r
-//     Uncomment to see broken sprites\r
-/*     sega = mm.bufferseg;\r
-       if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
-\r
-       /* clear and draw one sprite and one bitmap */\r
        VGAmodeX(1, 1, &gvar);\r
-       modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+       modexHiganbanaPageSetup(&gvar.video);\r
 \r
        /* non sprite comparison */\r
        start = *clockw;\r
@@ -140,9 +79,6 @@ void main() {
 \r
        t2 = (*clockw-start)/18.2;\r
 \r
-       //for (i = 0; i < 5; i++){\r
-       //spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(2); }\r
-\r
        while(!kbhit())\r
        {\r
                switch(w)\r
@@ -156,13 +92,18 @@ void main() {
                }\r
        }\r
        VGAmodeX(0, 1, &gvar);\r
-       //free(spri.sprite_vrl_cont);\r
-       MM_FreePtr(&bigbuffer, &mm);\r
-       //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
-       MM_Shutdown(&mm);\r
+       MM_ShowMemory(&gvar, &gvar.mm);\r
+       MM_DumpData(&gvar.mm);\r
+       //\r
+       MM_FreePtr(&bigbuffer, &gvar.mm);\r
+       //\r
        CA_Shutdown(&gvar);\r
+       MM_Shutdown(&gvar.mm);\r
        //printf("CPU to VGA: %f\n", t1);\r
        //printf("VGA to VGA: %f\n", t2);\r
+       heapdump(&gvar);\r
+       printf("Project 16 vgacamm.exe. This is just a test file!\n");\r
+       printf("version %s\n", VERSION);\r
        printf("t1: %f\n", t1);\r
        printf("t2: %f\n", t2);\r
        printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r