*\r
*/\r
\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/16_sprit.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
-global_game_variables_t gvar;\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
void main() {\r
- mminfo_t mm; mminfotype mmi;\r
+ static global_game_variables_t gvar;\r
__segment sega;\r
- void __based(sega)* bigbuffer;\r
+ memptr bigbuffer;\r
int i;\r
word start;\r
int plane;\r
float t1, t2;\r
boolean baka;\r
byte *pal;\r
- int size, size1;\r
-// struct sprite spri;\r
-// vrl1_vgax_offset_t * off, *off1;\r
-// struct vrs_container vrs;\r
-// vrl1_vgax_offset_t **vrl_line_offsets;\r
-// uint32_t huge *vrl_headers_offsets;\r
-// uint16_t huge *vrl_id_iter;\r
-// uint32_t vrl_size;\r
-// int num_of_vrl;\r
-// struct vrl1_vgax_header huge *curr_vrl;\r
-// struct vrl_container *vrl;\r
word w=0;\r
\r
+ gvar.mm.mmstarted=0;\r
\r
+ MM_Startup(&gvar.mm, &gvar.mmi);\r
+ CA_Startup(&gvar);\r
+ printf("loading\n");\r
+ if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;\r
\r
// DOSLIB: check our environment\r
probe_dos();\r
return;\r
}\r
\r
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
-\r
- mm.mmstarted=0;\r
- MM_Startup(&mm, &mmi);\r
- CA_Startup(&gvar);\r
- // What should be done by read_vrs:\r
- //if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;\r
-\r
-// // Insert sanity cheks later\r
-// vrs.buffer = bigbuffer;\r
-// vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
-// num_of_vrl = 0;\r
-// vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
-// while(vrl_id_iter[num_of_vrl]){\r
-// num_of_vrl++;\r
-// }\r
-//\r
-// // Allocate memory for vrl line offsets table\r
-// vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
-//\r
-// vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
-// // Calculate line offsets for each vrl\r
-// for(i = 0; i < num_of_vrl; i++){\r
-// curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);\r
-//\r
-// // Calc. vrl size as (next_offset - curr_offset)\r
-// if (i != num_of_vrl - 1){\r
-// vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
-// }\r
-// // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
-// else{\r
-// vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
-// }\r
-// vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
-// }\r
-// vrs.vrl_line_offsets = vrl_line_offsets;\r
-\r
-\r
- //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
-// spri.spritesheet = &vrs;\r
-// spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
-// i = set_anim_by_id(&spri, 11);\r
-// if (i == -1)\r
-// {\r
-// return;\r
-// }\r
-// spri.x = 5;\r
-// spri.y = 100;\r
-\r
-// Uncomment to see broken sprites\r
-/* sega = mm.bufferseg;\r
- if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
-\r
- /* clear and draw one sprite and one bitmap */\r
VGAmodeX(1, 1, &gvar);\r
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+ modexHiganbanaPageSetup(&gvar.video);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
\r
t2 = (*clockw-start)/18.2;\r
\r
- //for (i = 0; i < 5; i++){\r
- //spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(2); }\r
-\r
while(!kbhit())\r
{\r
switch(w)\r
}\r
}\r
VGAmodeX(0, 1, &gvar);\r
- //free(spri.sprite_vrl_cont);\r
- MM_FreePtr(&bigbuffer, &mm);\r
- //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
- MM_Shutdown(&mm);\r
+ MM_ShowMemory(&gvar, &gvar.mm);\r
+ MM_DumpData(&gvar.mm);\r
+ //\r
+ MM_FreePtr(&bigbuffer, &gvar.mm);\r
+ //\r
CA_Shutdown(&gvar);\r
+ MM_Shutdown(&gvar.mm);\r
//printf("CPU to VGA: %f\n", t1);\r
//printf("VGA to VGA: %f\n", t2);\r
+ heapdump(&gvar);\r
+ printf("Project 16 vgacamm.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
printf("t1: %f\n", t1);\r
printf("t2: %f\n", t2);\r
printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r