*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/vgmsnd/3812intf.h"\r
+#include "src/lib/16_snd.h"\r
+#include "src/lib/16_in.h"\r
\r
-//#define VGM_SLOTS 4\r
+void OPL2_Write(UINT8 reg, UINT8 data);\r
+UINT8 OPL2_ReadStatus(void);\r
\r
-//VGM_FILE vgmFiles[VGM_SLOTS];\r
+void OPL2_Write(UINT8 reg, UINT8 data)\r
+{\r
+ //ym3812_w(0, 0, reg);\r
+ //ym3812_w(0, 1, data);\r
+ opl2out(reg, data);\r
+ return;\r
+}\r
+\r
+UINT8 OPL2_ReadStatus(void)\r
+{\r
+ return 0;\r
+ //return ym3812_r(0, 0);\r
+}\r
\r
-void main()\r
+void\r
+main(int argc, char *argv[])\r
{\r
global_game_variables_t gvar;\r
+ VGM_FILE pee;\r
+ player_t player[MaxPlayers];\r
+\r
InitEngine();\r
+ OpenVGMFile("data\0.vgm", &pee);\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
+ PlayMusic(&pee);\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+ IN_ReadControl(0,&player);\r
+ UpdateSoundEngine();\r
+ }\r
+ StopMusic();\r
/*VGM_FILE* tempVgmFile;\r
UINT8 vgmChn;\r
UINT8 vgmId;\r
PlayMusic(tempVgmFile);\r
else\r
PlaySFX(tempVgmFile, vgmChn);*/\r
+ FreeVGMFile(&pee);\r
DeinitEngine();\r
+ IN_Shutdown();\r
}\r