/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/16_sd.h"\r
+#include "src/lib/16_snd.h"\r
//#include "src/lib/doslib/adlib.h"\r
#include "src/lib/16_tail.h"\r
#include "src/lib/16_pm.h"\r
{\r
static global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
- char bakapee[64] = "data/adlib.vgm";\r
+ char bakapee[64] = "data/02.vgm";\r
\r
if(argv[1]) strcpy(bakapee, argv[1]);\r
\r
- MM_Startup(&gvar);\r
+// MM_Startup(&gvar);\r
// PM_Startup(&gvar); PM_UnlockMainMem(&gvar);\r
// CA_Startup(&gvar);\r
+ StartupCAMMPM(&gvar);\r
printf("%x\n", OpenVGMFile(bakapee, &pee[0], &gvar));\r
InitEngine();\r
PlayMusic(&pee[0]);\r
DeinitEngine();\r
// PM_Shutdown(&gvar);\r
// CA_Shutdown(&gvar);\r
- MM_Shutdown(&gvar);\r
+// MM_Shutdown(&gvar);\r
+ ShutdownCAMMPM(&gvar);\r
}\r