\r
UINT8 OPL2_ReadStatus(void)\r
{\r
- return 0;\r
+ return(inp(ADLIB_FM_ADDRESS));\r
//return ym3812_r(0, 0);\r
}\r
\r
main(int argc, char *argv[])\r
{\r
global_game_variables_t gvar;\r
- VGM_FILE pee;\r
+ VGM_FILE pee[9];\r
player_t player[MaxPlayers];\r
\r
InitEngine();\r
- OpenVGMFile("data\0.vgm", &pee);\r
+ OpenVGMFile("data/0.vgm", &pee[0]);\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
- PlayMusic(&pee);\r
while(!IN_KeyDown(sc_Escape))\r
{\r
+ PlayMusic(&pee[0]);\r
IN_ReadControl(0,&player);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r
- /*VGM_FILE* tempVgmFile;\r
- UINT8 vgmChn;\r
- UINT8 vgmId;\r
-\r
- tempVgmFile = &vgmFiles[vgmId];\r
-\r
- if (vgmChn == 0x7F)\r
- PlayMusic(tempVgmFile);\r
- else\r
- PlaySFX(tempVgmFile, vgmChn);*/\r
- FreeVGMFile(&pee);\r
+ FreeVGMFile(&pee[0]);\r
DeinitEngine();\r
IN_Shutdown();\r
}\r