]> 4ch.mooo.com Git - 16.git/blobdiff - src/vgmtest.c
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / vgmtest.c
index 0c645bd6bd8f4f65fa28b6bcacb7915a1a260f42..b2b1b0403c6521fdfb5f2ba136d2ab9e232d0466 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
  * Fifth Floor, Boston, MA 02110-1301 USA.\r
  *\r
  */\r
-\r
-#include "src/lib/vgmsnd/vgmSnd.h"\r
-\r
 /*\r
  * soundtest\r
  */\r
 \r
-#define VGM_SLOTS      4\r
+#include "src/lib/vgmsnd/vgmSnd.h"\r
+#include "src/lib/16_snd.h"\r
+//#include "src/lib/doslib/adlib.h"\r
+#include "src/lib/16_in.h"\r
 \r
-VGM_FILE vgmFiles[VGM_SLOTS];\r
+void OPL2_Write(UINT8 reg, UINT8 data);\r
+UINT8 OPL2_ReadStatus(void);\r
 \r
-void main()\r
+void OPL2_Write(UINT8 reg, UINT8 data)\r
 {\r
-       InitEngine(void);\r
-       global_game_variables_t gvar;\r
-       VGM_FILE* tempVgmFile;\r
-       UINT8 vgmChn;\r
-       UINT8 vgmId;\r
+       //ym3812_w(0, 0, reg);\r
+       //ym3812_w(0, 1, data);\r
+       opl2out((word)reg, (word)data);\r
+       return;\r
+}\r
 \r
-       tempVgmFile = &vgmFiles[vgmId];\r
+UINT8 OPL2_ReadStatus(void)\r
+{\r
+       return(inp(ADLIB_FM_ADDRESS));\r
+       //return ym3812_r(0, 0);\r
+}\r
+\r
+void\r
+main(int argc, char *argv[])\r
+{\r
+//     static global_game_variables_t gvar;\r
+       VGM_FILE pee[9];\r
+       char *bakapee;\r
 \r
-       if (vgmChn == 0x7F)\r
-               PlayMusic(tempVgmFile);\r
-       else\r
-               PlaySFX(tempVgmFile, vgmChn);\r
-       DeinitEngine(void);\r
+       bakapee = malloc(64);\r
+       if(argv[1]) bakapee = argv[1];\r
+       else bakapee = "data/adlib.vgm";\r
+       printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
+//     IN_Startup(); IN_Default(0,&gvar.player[0],ctrl_Keyboard1);\r
+       InitEngine();\r
+       PlayMusic(&pee[0]);\r
+//     while(!IN_KeyDown(sc_Escape))\r
+       while(!kbhit())\r
+       {\r
+//             IN_ReadControl(0,&gvar.player);\r
+               UpdateSoundEngine();\r
+       }\r
+       StopMusic();\r
+       FreeVGMFile(&pee[0]);\r
+       DeinitEngine();\r
+       //IN_Shutdown();\r
 }\r