*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/16_snd.h"\r
+#include "src/lib/doslib/adlib.h"\r
#include "src/lib/16_in.h"\r
\r
void OPL2_Write(UINT8 reg, UINT8 data);\r
{\r
//ym3812_w(0, 0, reg);\r
//ym3812_w(0, 1, data);\r
- opl2out(reg, data);\r
+ //opl2out(reg, data);\r
+ adlib_write((word) reg,(byte)data);\r
return;\r
}\r
\r
UINT8 OPL2_ReadStatus(void)\r
{\r
- return(inp(ADLIB_FM_ADDRESS));\r
+ //return(inp(ADLIB_FM_ADDRESS));\r
+ return (UINT8)adlib_read(0);\r
//return ym3812_r(0, 0);\r
}\r
\r
main(int argc, char *argv[])\r
{\r
global_game_variables_t gvar;\r
- VGM_FILE pee;\r
+ VGM_FILE pee[9];\r
player_t player[MaxPlayers];\r
\r
+ //opl2out(0x105, 0x00);\r
+ if(!init_adlib())\r
+ {\r
+ printf("Cannot init library\n");\r
+ exit(-5);\r
+ }\r
InitEngine();\r
- OpenVGMFile("data/0.vgm", &pee);\r
+ OpenVGMFile("data/0.vgm", &pee[0]);\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
+ PlayMusic(&pee[0]);\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- PlayMusic(&pee);\r
IN_ReadControl(0,&player);\r
- //UpdateSoundEngine();\r
+ UpdateSoundEngine();\r
}\r
StopMusic();\r
- FreeVGMFile(&pee);\r
+ FreeVGMFile(&pee[0]);\r
DeinitEngine();\r
+ shutdown_adlib();\r
IN_Shutdown();\r
}\r