*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
+#include "src/lib/doslib/adlib.h"\r
+#include "src/lib/16_in.h"\r
\r
-//#define VGM_SLOTS 4\r
+void OPL2_Write(UINT8 reg, UINT8 data);\r
+UINT8 OPL2_ReadStatus(void);\r
\r
-//VGM_FILE vgmFiles[VGM_SLOTS];\r
+void OPL2_Write(UINT8 reg, UINT8 data)\r
+{\r
+ //ym3812_w(0, 0, reg);\r
+ //ym3812_w(0, 1, data);\r
+ //opl2out(reg, data);\r
+ adlib_write((word) reg,(byte)data);\r
+ return;\r
+}\r
\r
-void main()\r
+UINT8 OPL2_ReadStatus(void)\r
{\r
- global_game_variables_t gvar;\r
- InitEngine();\r
- /*VGM_FILE* tempVgmFile;\r
- UINT8 vgmChn;\r
- UINT8 vgmId;\r
+ //return(inp(ADLIB_FM_ADDRESS));\r
+ return (UINT8)adlib_read(0);\r
+ //return ym3812_r(0, 0);\r
+}\r
\r
- tempVgmFile = &vgmFiles[vgmId];\r
+void\r
+main(int argc, char *argv[])\r
+{\r
+ global_game_variables_t gvar;\r
+ VGM_FILE pee[9];\r
+ player_t player[MaxPlayers];\r
\r
- if (vgmChn == 0x7F)\r
- PlayMusic(tempVgmFile);\r
- else\r
- PlaySFX(tempVgmFile, vgmChn);*/\r
+ //opl2out(0x105, 0x00);\r
+ if(!init_adlib())\r
+ {\r
+ printf("Cannot init library\n");\r
+ exit(-5);\r
+ }\r
+ InitEngine();\r
+ OpenVGMFile("data/0.vgm", &pee[0]);\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
+ PlayMusic(&pee[0]);\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+ IN_ReadControl(0,&player);\r
+ UpdateSoundEngine();\r
+ }\r
+ StopMusic();\r
+ FreeVGMFile(&pee[0]);\r
DeinitEngine();\r
+ shutdown_adlib();\r
+ IN_Shutdown();\r
}\r