*/\r
\r
#include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/16_snd.h"\r
+#include "src/lib/16_sd.h"\r
//#include "src/lib/doslib/adlib.h"\r
#include "src/lib/16_in.h"\r
+#include "src/lib/16_tail.h"\r
+#include "src/lib/16_pm.h"\r
+#include "src/lib/16_ca.h"\r
+#include "src/lib/16_mm.h"\r
+#include "src/lib/16_hc.h"\r
+#include "src/lib/16_dbg.h"\r
\r
void OPL2_Write(UINT8 reg, UINT8 data);\r
UINT8 OPL2_ReadStatus(void);\r
void\r
main(int argc, char *argv[])\r
{\r
-// static global_game_variables_t gvar;\r
+ static global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
- char *bakapee;\r
+ char bakapee[64] = "data/adlib.vgm";\r
\r
- bakapee = malloc(64);\r
- if(argv[1]) bakapee = argv[1];\r
- else bakapee = "data/adlib.vgm";\r
- printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
+ if(argv[1]) strcpy(bakapee, argv[1]);\r
+\r
+ MM_Startup(&gvar);\r
+// PM_Startup(&gvar); PM_CheckMainMem(&gvar); PM_UnlockMainMem(&gvar);\r
+// CA_Startup(&gvar);\r
+ printf("%x\n", OpenVGMFile(bakapee, &pee[0], &gvar));\r
// IN_Startup(); IN_Default(0,&gvar.player[0],ctrl_Keyboard1);\r
InitEngine();\r
PlayMusic(&pee[0]);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r
- FreeVGMFile(&pee[0]);\r
+ FreeVGMFile(&pee[0], &gvar);\r
DeinitEngine();\r
//IN_Shutdown();\r
+// PM_Shutdown(&gvar);\r
+// CA_Shutdown(&gvar);\r
+ MM_Shutdown(&gvar);\r
}\r