/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
void\r
main(int argc, char *argv[])\r
{\r
- //++++global_game_variables_t gvar;\r
+// static global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
- player_t player[MaxPlayers];\r
char *bakapee;\r
\r
bakapee = malloc(64);\r
if(argv[1]) bakapee = argv[1];\r
else bakapee = "data/adlib.vgm";\r
printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
- IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
+// IN_Startup(); IN_Default(0,&gvar.player,ctrl_Keyboard1);\r
InitEngine();\r
PlayMusic(&pee[0]);\r
- while(!IN_KeyDown(sc_Escape))\r
- //while(!kbhit())\r
+// while(!IN_KeyDown(sc_Escape))\r
+ while(!kbhit())\r
{\r
- IN_ReadControl(/*0,*/&player);\r
+// IN_ReadControl(0,&gvar.player);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r
FreeVGMFile(&pee[0]);\r
- IN_Shutdown();\r
DeinitEngine();\r
+ //IN_Shutdown();\r
}\r