/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
*\r
*/\r
\r
-#include <stdio.h>\r
-#include <dos.h>\r
-#include <string.h>\r
-#include "src/lib/modex16.h"\r
-#include "src/lib/16_sprite.h"\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
+#include "src/lib/16_vl.h"\r
+#include "src/lib/16_spri.h"\r
+#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
-global_game_variables_t gvar;\r
+#ifdef __DEBUG_InputMgr__\r
+extern boolean dbg_nointest;\r
+#endif\r
+boolean panswitch;\r
\r
-void main() {\r
- mminfo_t mm; mminfotype mmi;\r
- __segment sega;\r
- void __based(sega)* bigbuffer;\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+void main()\r
+{\r
+ static global_game_variables_t gvar;\r
+ //__segment sega;\r
+ memptr bigbuffer;\r
int i;\r
- word start;\r
- int plane;\r
+ word start,w;\r
float t1, t2;\r
- boolean baka;\r
- byte *pal;\r
-\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
+ //boolean baka;\r
+ entity_t enti;\r
+ //vrl1_vgax_offset_t * off, *off1;\r
+/* struct vrs_container vrs; vrl1_vgax_offset_t **vrl_line_offsets;\r
+ uint32_t far *vrl_headers_offsets;\r
+ uint16_t far *vrl_id_iter;\r
+ uint32_t vrl_size;\r
+ int num_of_vrl;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+ int size=0;\r
+*/\r
+\r
+#ifdef __DEBUG_InputMgr__\r
+ dbg_nointest=0;\r
+#endif\r
+ Startup16(&gvar);\r
+\r
+/* CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);\r
+\r
+ // Insert sanity cheks later\r
+ vrs.buffer = bigbuffer;\r
+ vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+ num_of_vrl = 0;\r
+ vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ while(vrl_id_iter[num_of_vrl]){\r
+ num_of_vrl++;\r
}\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
+\r
+ // Allocate memory for vrl line offsets table\r
+ vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
+\r
+ vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ // Calculate line offsets for each vrl\r
+ for(i = 0; i < num_of_vrl; i++){\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
+\r
+ // Calc. vrl size as (next_offset - curr_offset)\r
+ if (i != num_of_vrl - 1){\r
+ vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
+ else{\r
+ vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
}\r
+ vrs.vrl_line_offsets = vrl_line_offsets;\r
\r
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
- VGAmodeX(1, 1, &gvar);\r
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
- mm.mmstarted=0;\r
- MM_Startup(&mm, &mmi);\r
- CA_Startup(&gvar);\r
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;\r
+// read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
\r
- /* fix up the palette and everything */\r
- //modexPalUpdate1(bmp.palette);\r
- //modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
- //modexPalUpdate1(pal);\r
\r
- /* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+ enti.spri.spritesheet = &vrs;\r
+ enti.spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));*/\r
+ VRS_LoadVRS("data/spri/chikyuu.vrs", &enti, &gvar);\r
+ i = set_anim_by_id(&(enti.spri), 31);\r
+ if (i == -1)\r
+ {\r
+ //Quit(&gvar, "ERROR!! glitch IN FILE!\n");\r
+ }\r
+ enti.spri.x = TILEWH-4;\r
+ enti.spri.y = TILEWH;\r
\r
- /* non sprite comparison */\r
- start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
- // oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
- //}\r
+// Uncomment to see broken sprites\r
+/* sega = mm.bufferseg;\r
+ if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
\r
+ VGAmodeX(1, 1, &gvar);\r
+ modexHiganbanaPageSetup(&gvar);\r
+ VL_ShowPage(&gvar.video.page[0], 1, 0);\r
+\r
+ /* non sprite comparison */\r
start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
-//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);\r
- // modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);\r
- //}\r
+ //modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
t1 = (*clockw-start) /18.2;\r
\r
start = *clockw;\r
- //for(i=0; i<100; i++) {\r
-//0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);\r
- modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
- //}\r
+\r
t2 = (*clockw-start)/18.2;\r
\r
+ /*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
+ modexPalUpdate(pal);*/\r
+ //modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
+ VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette, &gvar);\r
+ for (i = 0; i < 10; i++){\r
+ enti.spri.delay = 1;\r
\r
- start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
- // oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
- //}\r
+ if(i==5) set_anim_by_id(&enti.spri, 21);\r
\r
+ animate_spri(&enti, &gvar.video);// enti.spri.x += 16;\r
+ delay(500);\r
+ }\r
\r
- start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
-//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);\r
- // modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);\r
- //}\r
- //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));\r
- //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);\r
- while(!kbhit())\r
+ while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
- //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
+ switch(w)\r
+ {\r
+ case 768:\r
+// modexPalUpdate0(pal);\r
+ w=0;\r
+ default:\r
+ w++;\r
+// gvar.video.palette[w]=rand();\r
+ break;\r
+ }\r
+ TAIL_FUNCTIONKEYDRAWJUNKNOMV\r
+ if(gvar.in.inst->Keyboard[sc_F7]){ VL_ShowPage(&gvar.video.page[0], 1, 1); IN_UserInput(1, &gvar); }\r
+ if(gvar.in.inst->Keyboard[sc_F6]){ VL_ShowPage(&gvar.video.page[0], 1, 0); IN_UserInput(1, &gvar); }\r
+ if(gvar.in.inst->Keyboard[25]){ modexpdump(0, &gvar); IN_UserInput(1, &gvar); } //p\r
}\r
VGAmodeX(0, 1, &gvar);\r
- MM_FreePtr(&bigbuffer, &mm);\r
- MM_Shutdown(&mm);\r
- CA_Shutdown(&gvar);\r
- /*printf("\nmain=%Fp\n\n", &i);\r
- printf("bmp.data=%Fp\n", bmp.data);\r
- printf("*bmp.data=%Fp\n", *(bmp.data));\r
- printf("&bmp.data=%Fp\n", &(bmp.data));\r
-\r
- printf("\n%d\n", sizeof(p->plane));\r
- printf("%d\n", sizeof(bmp));*/\r
-\r
- /*for(i=0; i<(320*240); i++)\r
- {\r
- fprintf(stdout, "%d", bmp.data[i]);\r
- if(i%bmp.width==0) fprintf(stdout, "\n");\r
- }*/\r
- printf("CPU to VGA: %f\n", t1);\r
- printf("VGA to VGA: %f\n", t2);\r
- printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
- printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
- if(baka) printf("\nyay!\n");\r
- else printf("\npoo!\n");\r
+ MM_ShowMemory(&gvar);\r
+ MM_DumpData(&gvar);\r
+ MM_Report_(&gvar);\r
+ Shutdown16(&gvar);\r
+ MM_FreePtr(&bigbuffer, &gvar);\r
+ //MM_FreePtr(&((void __based(sega)*)enti.spri.spritesheet->buffer), &mm);\r
+ //printf("CPU to VGA: %f\n", t1);\r
+ //printf("VGA to VGA: %f\n", t2);\r
+ //HC_heapdump(&gvar);\r
+ printf("Project 16 vrstest.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ printf("t1: %f\n", t1);\r
+ printf("t2: %f\n", t2);\r
+//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
+//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
+// printf("Num %d", num_of_vrl);\r
+// if(baka) printf("\nyay!\n");\r
+// else printf("\npoo!\n");\r
}\r