#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
+#ifdef __DEBUG_InputMgr__\r
extern boolean dbg_nointest;\r
+#endif\r
boolean panswitch;\r
\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
int size=0;\r
*/\r
\r
+#ifdef __DEBUG_InputMgr__\r
dbg_nointest=0;\r
+#endif\r
Startup16(&gvar);\r
\r
/* CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);\r
if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
\r
VGAmodeX(1, 1, &gvar);\r
- modexHiganbanaPageSetup(&gvar.video);\r
+ modexHiganbanaPageSetup(&gvar);\r
VL_ShowPage(&gvar.video.page[0], 1, 0);\r
\r
/* non sprite comparison */\r
/*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
modexPalUpdate(pal);*/\r
//modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
- VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
+ VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette, &gvar);\r
for (i = 0; i < 10; i++){\r
enti.spri.delay = 1;\r
\r
delay(500);\r
}\r
\r
- while(!IN_KeyDown(sc_Escape))\r
+ while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
switch(w)\r
{\r
break;\r
}\r
TAIL_FUNCTIONKEYDRAWJUNKNOMV\r
- if(IN_KeyDown(sc_F7)){ VL_ShowPage(&gvar.video.page[0], 1, 1); IN_UserInput(1, &gvar); }\r
- if(IN_KeyDown(sc_F6)){ VL_ShowPage(&gvar.video.page[0], 1, 0); IN_UserInput(1, &gvar); }\r
- if(IN_KeyDown(25)){ modexpdump(&gvar.video.page[0]); IN_UserInput(1, &gvar); } //p\r
+ if(gvar.in.inst->Keyboard[sc_F7]){ VL_ShowPage(&gvar.video.page[0], 1, 1); IN_UserInput(1, &gvar); }\r
+ if(gvar.in.inst->Keyboard[sc_F6]){ VL_ShowPage(&gvar.video.page[0], 1, 0); IN_UserInput(1, &gvar); }\r
+ if(gvar.in.inst->Keyboard[25]){ modexpdump(0, &gvar); IN_UserInput(1, &gvar); } //p\r
}\r
VGAmodeX(0, 1, &gvar);\r
MM_ShowMemory(&gvar);\r