*\r
*/\r
\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/16_sprit.h"\r
#include "src/lib/16_tail.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
void main() {\r
static global_game_variables_t gvar;\r
- __segment sega;\r
+ //__segment sega;\r
memptr bigbuffer;\r
int i;\r
word start;\r
float t1, t2;\r
boolean baka;\r
- byte *pal;\r
- int size;\r
+ byte *pal=0;\r
+ int size=0;\r
struct sprite spri;\r
- vrl1_vgax_offset_t * off, *off1;\r
+ //vrl1_vgax_offset_t * off, *off1;\r
struct vrs_container vrs;\r
vrl1_vgax_offset_t **vrl_line_offsets;\r
uint32_t huge *vrl_headers_offsets;\r