\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-void main() {\r
+void main()\r
+{\r
static global_game_variables_t gvar;\r
//__segment sega;\r
memptr bigbuffer;\r
byte *pal=0;\r
int size=0;\r
word w=0;\r
- dbg_notest=1;\r
+ dbg_notest=0;\r
\r
Startup16(&gvar);\r
\r
\r
VGAmodeX(1, 1, &gvar);\r
modexHiganbanaPageSetup(&gvar.video);\r
-\r
- /* simulate scroll's zetup */\r
- gvar.video.page[0].dx = gvar.video.page[0].dy = 16;\r
- modexShowPage(&gvar.video.page[0]);\r
+ VL_ShowPage(&gvar.video.page[0], 0, 1);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
w++;\r
break;\r
}\r
+FUNCTIONKEYFUNCTIONS;\r
}\r
VGAmodeX(0, 1, &gvar);\r
MM_ShowMemory(&gvar);\r