*\r
*/\r
\r
-#include <stdio.h>\r
-#include <dos.h>\r
-#include <string.h>\r
#include "src/lib/modex16.h"\r
-#include "src/lib/16_sprite.h"\r
+#include "src/lib/16_sprit.h"\r
+#include "src/lib/16_tail.h"\r
+#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
-\r
-global_game_variables_t gvar;\r
-\r
void main() {\r
+ static global_game_variables_t gvar;\r
__segment sega;\r
- void __based(sega)* bigbuffer;\r
+ memptr bigbuffer;\r
int i;\r
word start;\r
- int plane;\r
float t1, t2;\r
+ boolean baka;\r
+ byte *pal;\r
+ int size;\r
+ struct sprite spri;\r
+ vrl1_vgax_offset_t * off, *off1;\r
+ struct vrs_container vrs;\r
+ vrl1_vgax_offset_t **vrl_line_offsets;\r
+ uint32_t huge *vrl_headers_offsets;\r
+ uint16_t huge *vrl_id_iter;\r
+ uint32_t vrl_size;\r
+ int num_of_vrl;\r
+ struct vrl1_vgax_header huge *curr_vrl;\r
+ word w=0;\r
+\r
+ gvar.mm.mmstarted=0;\r
+ dbg_debugpm=1;\r
\r
// DOSLIB: check our environment\r
probe_dos();\r
// the CPU to carry out tasks. --J.C.\r
cpu_probe();\r
\r
- gvar.mm.mmstarted=0;\r
-\r
- MM_Startup(&gvar.mm, &gvar.mmi);\r
- CA_Startup(&gvar);\r
-\r
// DOSLIB: check for VGA\r
if (!probe_vga()) {\r
printf("VGA probe failed\n");\r
return;\r
}\r
\r
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
+ //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
- VGAmodeX(1, 1, &gvar);\r
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+ MM_Startup(&gvar);\r
+ PM_Startup(&gvar);\r
+ PM_UnlockMainMem(&gvar);\r
+ CA_Startup(&gvar);\r
+ // What should be done by read_vrs:\r
+ //sega = (mm.bufferseg);\r
+ if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;\r
+\r
+ // Insert sanity cheks later\r
+ vrs.buffer = bigbuffer;\r
+ vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+ num_of_vrl = 0;\r
+ vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ while(vrl_id_iter[num_of_vrl]){\r
+ num_of_vrl++;\r
+ }\r
+\r
+ // Allocate memory for vrl line offsets table\r
+ vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
+\r
+ vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ // Calculate line offsets for each vrl\r
+ for(i = 0; i < num_of_vrl; i++){\r
+ curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);\r
+\r
+ // Calc. vrl size as (next_offset - curr_offset)\r
+ if (i != num_of_vrl - 1){\r
+ vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
+ else{\r
+ vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+ }\r
+ vrs.vrl_line_offsets = vrl_line_offsets;\r
\r
- /* fix up the palette and everything */\r
- //modexPalUpdate1(bmp.palette);\r
+\r
+ //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
+ spri.spritesheet = &vrs;\r
+ spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
+ i = set_anim_by_id(&spri, 11);\r
+ if (i == -1)\r
+ {\r
+ return;\r
+ }\r
+ spri.x = 5;\r
+ spri.y = 100;\r
+\r
+// Uncomment to see broken sprites\r
+/* sega = mm.bufferseg;\r
+ if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
\r
/* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+ VGAmodeX(1, 1, &gvar);\r
+ modexHiganbanaPageSetup(&gvar.video);\r
\r
/* non sprite comparison */\r
start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
- // oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
- //}\r
-\r
- start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
-//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);\r
- // modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);\r
- //}\r
+ modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
t1 = (*clockw-start) /18.2;\r
\r
start = *clockw;\r
- //for(i=0; i<100; i++) {\r
-//0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);\r
- modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
- //}\r
- t2 = (*clockw-start)/18.2;\r
\r
+ t2 = (*clockw-start)/18.2;\r
\r
- start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
- // oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
- //}\r
-\r
+ for (i = 0; i < 5; i++){\r
+ spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ }\r
\r
- start = *clockw;\r
- //for(i=0; i<100 ;i++) {\r
-//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);\r
- // modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);\r
- //}\r
- //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));\r
- //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);\r
while(!kbhit())\r
{\r
- //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
+ switch(w)\r
+ {\r
+ case 1024:\r
+ modexPalUpdate0(pal);\r
+ w=0;\r
+ default:\r
+ w++;\r
+ break;\r
+ }\r
}\r
- MM_FreePtr(&bigbuffer, &gvar.mm);\r
- CA_Shutdown(&gvar);\r
- MM_Shutdown(&gvar.mm);\r
VGAmodeX(0, 1, &gvar);\r
- /*printf("\nmain=%Fp\n\n", &i);\r
- printf("bmp.data=%Fp\n", bmp.data);\r
- printf("*bmp.data=%Fp\n", *(bmp.data));\r
- printf("&bmp.data=%Fp\n", &(bmp.data));\r
-\r
- printf("\n%d\n", sizeof(p->plane));\r
- printf("%d\n", sizeof(bmp));*/\r
-\r
- /*for(i=0; i<(320*240); i++)\r
- {\r
- fprintf(stdout, "%d", bmp.data[i]);\r
- if(i%bmp.width==0) fprintf(stdout, "\n");\r
- }*/\r
- printf("CPU to VGA: %f\n", t1);\r
- printf("VGA to VGA: %f\n", t2);\r
- printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
- printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
- return;\r
+ MM_ShowMemory(&gvar);\r
+ MM_DumpData(&gvar);\r
+ MM_Report_(&gvar);\r
+ free(spri.sprite_vrl_cont);\r
+ MM_FreePtr(&bigbuffer, &gvar);\r
+ //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
+ PM_Shutdown(&gvar);\r
+ CA_Shutdown(&gvar);\r
+ MM_Shutdown(&gvar);\r
+ //printf("CPU to VGA: %f\n", t1);\r
+ //printf("VGA to VGA: %f\n", t2);\r
+ heapdump(&gvar);\r
+ printf("Project 16 vrstest.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ printf("t1: %f\n", t1);\r
+ printf("t2: %f\n", t2);\r
+//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
+//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
+ printf("Num %d", num_of_vrl);\r
+ if(baka) printf("\nyay!\n");\r
+ else printf("\npoo!\n");\r
}\r